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 Forum index » Featured Projects » D-Day
v3.7 Bugs
Moderators: Mig Eater
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jun 08, 2013 12:31 pm    Post subject:   v3.7 Bugs Reply with quote

Here is a list of known bugs in the 3.7 beta, If you find any more please post here & I'll get right on them. Bugs that are coloured red have been fixed.


    GUI:
  • German sidebar uses RA2 Allied background & incorrect text.
  • Soviet sidebar uses RA2 Soviet background, missing pause screen buttons & incorrect text.
  • Score screen background needs to be replaced with a generic one used by all sides
    - Britain uses the German score screen background.
    - France, Germany & Italy use the Soviet score screen background.

    Buildings:
  • Hungarian Axis Embassy isn't buildable in Unholy Alliance, breaking the tech tree.
  • The Reichstag & Brandenburgert have "white dot syndrome".
  • American can build a "test" camouflage net which shouldn't be available.

    Units:
  • B-10 movement problems.

    Misc:
  • The American AI doesn't build anything past the barracks in all time frames except Total War.
  • Missing strings & typos, please post here if you find any.
  • The menu says v3.6 instead of v3.7.
  • Unit tech levels are inconstant & need to be redone.

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Last edited by Mig Eater on Tue Jun 11, 2013 11:01 am; edited 1 time in total

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xenom
Vehicle Driver


Joined: 22 Feb 2010

PostPosted: Sun Jun 09, 2013 7:38 pm    Post subject: Reply with quote

- hungarian mg tower fire animation position not correct
- too much money gain  Very Happy

ps: hungarian shapes & building animations are great!


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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Sep 27, 2016 7:25 pm    Post subject: Reply with quote

I had a crash...

I was playing a 2vs2 Mid-War (1942-1944) on the 8 player "road map" (I can not remember the name). I was playing as Hungary my Allie ai was Germany, the enemy AI was America and Great Britain.

So the game crashed just as the America AI gave up, I had bombed all production buildings. I heard that player defeated sound play then the game crashed... So I am guessing some thing happened when the America AI's base/units blew up...

Does the syringe.log keep track of errors? I can upload that? nothing was written to except.txt (at least that is what the date modified/created time stamp says)...
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 27, 2016 7:57 pm    Post subject: Reply with quote

Thanks for the bug report, I'll look into it & try to recreate the crash. I have a suspicion that it maybe caused by the dummy sub-faction building tho.
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Kielbashnikov
Civilian


Joined: 20 Oct 2016

PostPosted: Thu Oct 20, 2016 7:38 pm    Post subject: Crash Reply with quote

I have a problem with research centre. When I place it,game just carshes. Only side is not crashing is Soviet Union. I maybe could fix it but it's kind of freezing and I need to close it by Task Manager so I don't get any crash report or something. Is any way to fix it? If you can replay as fast as you can.
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Last edited by Kielbashnikov on Fri Oct 21, 2016 2:59 pm; edited 1 time in total

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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 20, 2016 9:30 pm    Post subject: Reply with quote

Can you give more information about what map, mode you are playing & if the game is also crashing when the AI build their research centre. Does this also happen in normal Red Alert 2 or any other mods you have played?
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Kielbashnikov
Civilian


Joined: 20 Oct 2016

PostPosted: Fri Oct 21, 2016 11:55 am    Post subject: Reply with quote

It happen on all maps,in total war,free for all,no game does not carsh when AI builds it,and no, it happen only on d-day mod. One thing that is strange for me is that I see I place it, I mean it appers so it's not because of textures or some kind of that thing problems. Oh and when I play Holly Alliance I can build only some(nearly not) building and units.
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 08, 2016 2:34 pm    Post subject: Reply with quote

I've been unable to find or recreate your problem. It's possible that RA2 &/or D-day wasn't installed correctly or there is something from another mod interfering with D-day. I suggest completely uninstalling Red Alert 2 and making a fresh install along with redownloading D-day and Ares.
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