Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 1:48 pm
All times are UTC + 0
Twisted Insurrection: Patch 0.6.1 Available
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 20, 2016 6:10 pm    Post subject:  Twisted Insurrection: Patch 0.6.1 Available
Subject description: Auto-update via the Twisted Insurrection client.
Reply with quote  Mark this post and the followings unread

We have uploaded a small patch that fixes a handful of bugs and errors that have been reported to us. Simply run Twisted Insurrection and the client will prompt you for the update automatically. Current patch version is 0.6.1. Keep the bug reports coming! The changelog for 0.6.1 is as follows:

Code:
============================== 0.6.1 =============================

Fixed: Fixed a bug when picking a starting position in skirmish lobby, launcher might crash if your player name contains characters not from basic ASCII (like Cyrillic letters)
Fixed: Fixed a bug that caused GDI Uplink Centers to be unbuildable with Disable Superweapons checked
Fixed: Fixed a bug in FinalTI that causes it to read an incorrect MIX file
Fixed: Applied correct Briefing to GloboTech Mission 01: Unity
Fixed: Tunnel Bug on GDI Mission 06: Clean Slate
Fixed: Harvesters Stuck Bug on GDI Mission 06: Clean Slate
Fixed: Fixed Pathfinding errors on GDI Mission 06: Clean Slate
Fixed: Nod forces no longer attack the GloboTech Research Center once captured in GDI Mission 07: Deep Blue
Fixed: Harvesters Stuck Bug on [4] Restricted Access
Fixed: Nod Technology Center laser fence no longer shows through trees
Fixed: Nod Tiberium Refinery animations no longer shows through trees
Fixed: Blue Tiberium no longer spawns Red Tiberium once it has blown up
Changed: Nod Radar sensor range increased from 17 to 25
Changed: Made Medic a trainable unit in GloboTech Mission 01: Unity
Changed: Updated TI Credits to include some missing entries
Added: Added skirmish map [4] The Knoll


For the complete changelog, head on over to this thread.

You can either auto-update via the client or download the complete package from our ModdB page here:

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1550s ][ Queries: 11 (0.0075s) ][ Debug on ]