The DVD's Position: 3rd - 80%
Dewman's Position: 4th - 74%
Froggy's Position: 8th - 41%
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Final Position: 6th
Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):
-> TheDvD:
Map Layout: 8 The map layout is excellent. It's a good mix between realism and balance, with the bases in the four corners but each with a weakness in the form of a destroyable cliff or a tiberium that's somewhat further away than usual.
Eye-Candy: 8 This maps looks quite natural, there's a nice ground texture, there are towns and research labs that are well-done, while the lighting is also good. The cliffs look natural and look nicely deserdous with the yellowish lighting. I however think the height differences could really have been done better, they're squary.
Playability: 9 The AI in this map is very good, there's enough tiberium to keep your money rolling. I really don't find anything to complain here except for the small GDI outpost. It has 4 GDI Helipads and a GDI Tech Center, which will be an advantage for Nod as they can capture it and cloak it, replacing the Kodiak in the center with a stealth generator. Yes, I'm nitpicking here.
Triggers: 5 There are quite a lot of meteor and the tiberium that comes from their debris is nice
Overall: 80%
-> dEw_MaN:
Map Layout: 8/10 Very detailed map.
Eye-Candy: 9/10 I liked the idea of the meteor showers, a great obsticle while playing your enemy. The map was fully detailed with urban areas and Neutral armys, and there was plenty of tiberium.
Playability: 6/10 Some players had tons of space to build, yet others had limited space to build.
Triggers: 5/10 The meteor shower trigger was a great added effect, however it did get annoying after awhile since they occured within 5 seconds of each other.
-> Froggy:
Layout: 4
Eye Candy: 6
Playability: 2
Triggers: 5 {Avarage of DVD's and dEw_MaN's}
Overall: 4
- obvious invisible lightposts (at least put terrain over them; I can't build over them)
- too many meteor storms (this trigger is way overdone)
- detailed map
- tiberium imbalance
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Fri Dec 31, 2004 12:20 am Post subject:
From a quick glance it looks quite nice. I must agree that some bases have limited space to expand, and also there are some bits of tiberium that (without playing it I don't know for sure) are out of bounds, specifically at the top. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Fri Dec 31, 2004 3:09 am Post subject:
I put some of the blue tiberium out of bounds for a reason, so it could eventually grow back, without a blue tiberium tree, so it could be for plain TS. _________________ Tiberian Station
Image guy on the Dune Sun\
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