:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Apr 27, 2017 11:04 am
All times are UTC + 0
 Forum index » Featured Projects » Twisted Insurrection
Version 0.6 Changelog
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [9 Posts] View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Nov 19, 2016 10:17 am    Post subject:   Version 0.6 Changelog Reply with quote

Code:
============================== 0.6.5 =============================

Added: Applied a hack that makes Veterency and Elite insignias visible without selecting a unit
Added: Applied a hack that allows you to see unit and structure health bars by hovering over them with mouse cursor
Added: Applied a hack that makes harvesters automatically begin harvesting once built from a war factory
Added: Applied a hack that forces harvesters to resume harvesting when put into guard mode
Added: Applied a hack that allows observers to drag select units on the battlefield
Added: Applied a hack that allows observers to view what a player is building by selecting a production structure
Added: Applied a hack that allows observers to view a players power level
Added: Applied a hack that allows observers to view all pipscales of all players
Added: Applied a hack that fixes two bugs in VoxelAnims damage handling
Added: Applied a hack that thoroughly reduces the risk of reconnection errors
Added: Applied a hack that adds a new map trigger (Give credits to a certain player)
Added: Added entries an images for GT, GDI and Nod unloading harvesters
Added: New image for Railgun Platform Prototype
Fixed: Fixed all bugs with Build Off Ally game option
Fixed: Reapplied a hack that unhardcodes the price of walls (somewhere during development this hack went missing)
Fixed: Harvesters are no longer legal targets when Immune Harvesters option is set
Fixed: Fixed a bug that prevented the Nod Refinery from properly showing it's storage animation
Fixed: Behemoth firing sound effect normalized to match other cannon sound effect volumes
Fixed: Behemoth no longer available on GDI Missions 11, 12 and 13 (this was an oversight)
Fixed: Spawned visceroids can now be automatically targetted in all Nod missions
Fixed: The AI no longer wrecklessly attacks walls during the intro of Nod Mission 12: Lost
Fixed: The AI no longer wrecklessly attacks walls during the intro of GDI Mission 11: Insurrection
Fixed: GDI Commando no longer has a firing bug on GDI Mission 11: Insurrection
Fixed: Removed service depot from GDI base on GDI Mission 11: Insurrection to prevent GloboTech units dog-piling it like idiots
Fixed: Improved performance after intro sequence on GDI Mission 01: Last Chance
Fixed: Improved performance after intro sequence on Nod Mission 01: The Messiah Returns
Changed: Increased strength of trucks on GDI Mission 11: Insurrection
Changed: Increased strength of GloboTech Engineers on GDI Mission 11: Insurrection (so they don't accidentally die)
Changed: Scatterpack effectiveness against structures and heavy armour reduced
Changed: Added bulkier version of Nod Vulcan Cyborg
Changed: Added bulkier version of Nod Tachyon Cyborg
Changed: Reduced power of Nod Incinerator explosion
Changed: Changed theme music on Nod Mission 12: Lost
Changed: Updated GDI Mission 07: Deep Blue to use new Railgun Platform prototype image
Changed: All units, infantry and structures are now Nominal=yes (show their names instead of "Enemy Unit" etc.)
Changed: Removed RandomRate / RandomDelay tags from several animations (Reconnection Error prevention)
Changed: Removed Inivisble=yes tags from some Rules.ini entries (Reconnection Error prevention)
Changed: Slightly reduced the rate of which tiberium is spawned via spreaders (added an extra value of 200 to each TrailerSeparation)

============================== 0.6.4 =============================

Fixed: Infantry can now travel across purple tiberium
Fixed: GloboTech Sentinel weapon now uses correct infantry death animation
Fixed: Mine Warhead now causes correct infantry death animation
Fixed: Added a missing sound from Mammoth Walker voiceover
Fixed: Tiberian Fiends can no longer be trapped in Webs
Fixed: Harvesters no longer have strange behaviour on Nod Mission 11: Mechanical Man
Fixed: GloboTech Reinforcements no longer magically spawn if you skip the first objective in Nod Mission 08: Zero Gravity
Fixed: Nod Mission 08: Zero Gravity now completes properly if you manage to skip the first objective
Fixed: Reapplied a hack that fixes the Destroy Trigger action which causes IE's in rare cases
Changed: It is no longer mandatory to destroy Gattling Towers on Nod Mission 08: Zero Gravity to win
Changed: Added a service depot to the abandoned base on Nod Mission 08: Zero Gravity
Changed: Ammunition Crates do slightly more damage than before once destroyed
Changed: GDI Siege Infantry now use a unique firing sound effect
Changed: GDI Siege Infantry firepower slightly decreased (was 90, is now 75)
Changed: GDI Railgun Commando now uses a global creation sound
Changed: GDI Behemoth range decreased slightly (uses same range as Tremor Artillery)
Changed: GDI Behemoth rate of fire increased slightly (was 250, is now 260)
Changed: Reduced amount of weapon debris spawned by elite Behemoths (was 6, is now 4)
Changed: Removed some useless tags from entries in overlay list
Changed: Marauder strength increased from 120 to 160
Changed: GloboTech Sentinel weapon effectiveness against infantry increased by 10%
Changed: Music theme for Nod Mission 11: Mechanical Man

============================== 0.6.3 =============================

Fixed: Client crash "Object reference not set to an instance of object" should no longer occur
Changed: Railgun Commando speed changed from 5 to 4

============================== 0.6.2 =============================

Added: Applied a hack that can set rally points RA2 style (no need to hold alt)
Fixed: Behemoth is no longer buildable in Twisted Dawn mode
Fixed: Devestator is no longer buildable in Twisted Dawn mode
Fixed: Hover APC AI Clone is no longer used in Twisted Dawn mode
Fixed: Behemoth is no longer buildable in Meat Grinder mode
Fixed: Devestator is no longer buildable in Meat Grinder mode
Fixed: Hover APC is now available in Meat Grinder mode
Fixed: Behemoth is now buildable for both factions in Unholy Alliance mode
Fixed: Devestator is now buildable for both factions in Unholy Alliance mode
Fixed: Behemoth is now buildable for both factions in Ultimate Insurrection mode
Fixed: Devestator is now buildable for both factions in Ultimate Insurrection mode
Fixed: Banshee Facility towers no longer show through aircraft when landing or taking off
Fixed: Unable to read scenario error no longer happens after beating Twisted Dawn Nod Mission 05: Warthog Hunt
Fixed: Players using smaller vehicle graphics options now use the correct deployed Artillery image
Fixed: Tremor Artilleries no longer cause Reconnection Errors when one player is using smaller vehicle graphics option and another isn't
Fixed: Corrected names of some TW1 units in Twisted Dawn missions
Fixed: Removed a bunch of redundant AI tags from numerous game modes
Fixed: Fixed music trigger in Twisted Dawn Nod Mission 04 C: Adrift
Fixed: Ending triggers now work properly in GDI Mission 03 B: Bridge Issue
Fixed: Obelisk of Light no longer gets constructed immediately on GDI Mission 03 B: Bridge Issue
Fixed: Several animations on Nod structures that displayed before a build-up had been completed
Changed: Aircraft now face South-East when on Banshee Supply Facility dock
Changed: Aircraft now face South-East when on GloboTech Airstrip dock
Updated: Improved Twisted Dawn AI code to be on par with Twisted Insurrection AI
Updated: Twisted Dawn Nod Mission 05: Warthog Hunt now has more tiberium
Updated: Improved AI behaviour in Meat Grinder mode
Updated: Survival game modes are only meant to be played online, the client will now prevent you from playing them in Skirmish
Updated: Twisted Dawn AI improved

============================== 0.6.1 =============================

Fixed: Fixed a bug when picking a starting position in skirmish lobby, launcher might crash if your player name contains characters not from basic ASCII (like Cyrillic letters)
Fixed: Fixed a bug that caused GDI Uplink Centers to be unbuildable with Disable Superweapons checked
Fixed: Fixed a bug in FinalTI that causes it to read an incorrect MIX file
Fixed: Applied correct Briefing to GloboTech Mission 01: Unity
Fixed: Tunnel Bug on GDI Mission 06: Clean Slate
Fixed: Harvesters Stuck Bug on GDI Mission 06: Clean Slate
Fixed: Fixed Pathfinding errors on GDI Mission 06: Clean Slate
Fixed: Nod forces no longer attack the GloboTech Research Center once captured in GDI Mission 07: Deep Blue
Fixed: Harvesters Stuck Bug on [4] Restricted Access
Fixed: Nod Technology Center laser fence no longer shows through trees
Fixed: Nod Tiberium Refinery animations no longer shows through trees
Fixed: Blue Tiberium no longer spawns Red Tiberium once it has blown up
Changed: Nod Radar sensor range increased from 17 to 25
Changed: Made Medic a trainable unit in GloboTech Mission 01: Unity
Changed: Updated TI Credits to include some missing entries
Added: Added skirmish map [4] The Knoll

============================== 0.6.0 =============================

CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Replaced the old client software with a brand new, rewritten one
- Added working LAN support
- Added support for multiple multiplayer saves
- Added new L.A.N. option to the client main menu
- Added new "Enable Larger Infantry" option
- Added additional options for client theme modding
- Added some entries for future GloboTech campaign missions
- Added 4 new multiplayer colours
   - Gunmetal
   - Lime
   - Tan
   - Pink
- Added: If the client fails to connect to a specific GameSurge server, it'll try another one
- Added new Nod theme
- Added new GDI theme
- Added new GloboTech theme
- Added new DxWnd renderer option
- Added useful message prompting features in some cases
- Added hack that increases tiberium damage towards infantry
- Fixed a bug that enabled players to chose invalid starting locations
- Fixed a game bug that caused units to follow targets without being commanded to do so
   - At offset 0x94AB5, changed 8B 16 to EB 2C
   - At offset 0xA1AA8, changed 75 2C to 90 90
   - This enables units in guard mode to lose their targets again when they leave the weapon range
- Fixed a rare game bug that caused triggers that use "Destroy Trigger" actions to crash the game
   - At offset 0x21A533, changed 74 0C to 4D 90
- Fixed a bug that caused maps with Theme=X values under [Basic] to only play theme once and then go mute
   - At offset 0x1DB3FE, changed DE to 1E
- Fixed a bug that caused turreted units scripted to "flash" to have blinking shadows
   - At offset 0x235880, changed 02 to 00
- Fixed a game bug that causes a crashes when the sidebar exceeds 76 cameos
- Fixed crashes when an ion storm starts while Jump Jet infantry are flying
- Fixed a bug that makes units in Area Guard mode revert to regular Guard mode when you press S
- Fixed a bug related to map transfer
- Fixed the bugged window shadow
- Fixed bug that caused all infantry to be immune to tiberium without client option checked
- Fixed a bug that caused client to flicker when changing map
- Fixed some coding bugs on Bridge Entries
- Fixed some small bugs in client code
- Improved client code for CNCNet online
- Improved client text by adding shadows
- Improved client button graphics
- Improved client options menu
- Statistics should now be parsed correctly for loaded multiplayer games
- The map you selected on the maps list now remains selected after playing a game
- The issue where forced co-op sides and teams aren't applied to players who joined the lobby after the co-op map was already selected should now be fixed
- Co-op briefings can now be drawn on the map preview screen in the multiplayer lobby
- Changing the player name in the settings will now also apply it to Skirmish and CnCNet (if you're not connected)
- Added music to the main menu
- Added a new button sound
- Slightly modified the default main menu background art
- Removed the darkening effect of all main menu background variants
- Added missing social media icons and other graphical elements
- Applied hack that allows different HORV images
   - At offset 0x253D8A changed 86 to 8E
   - At offset 0x253D90 changed C0 to C9
   - At offset 0x253D93 changed A1 88 C4 74 00 8B 40 0C to 8B 80 78 02 00 00 90 90
- A fix by AlexB for a crash that's prone to happen on maps where many AI infantry and harvesters intersect at tunnels
- The game treats the MIX and INI subdirectories as CD drives when looking for files
- Fix for 100 unit bug
- Only neutral units with weapons are now attacked automatically (this is optional too)
- Tutorial.ini lines can now be added to the map file itself
- Added a new configuration knob called DragDistance which allows the player to choose the distance his mouse has to move when the lbutton is held down before a click becomse a drag select.
- Game speeds have been adjusted (game speed 5 is now 52 FPS rather than 45 in MP, some of the low-end game speeds got adjusted as well)
- You can now tell SAM sites to manually target aircraft (like with other defenses) (disabled by default, can be enabled with an INI key)
- Hotkey for chatting to all your team members at once (defaults to Backspace)
- Extra hotkey for chatting to everyone (defaults to Enter)
- Support for resolutions with height > 1200
- Made reconnection errors slightly less common
- Fixed a bug that sometimes caused players to be unable to build where they should when Build Off Ally is checked


CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Normalized all Twisted Insurrection OST scores, tracks no longer have inconsistent volumes
- Updated elite unit weapon sound effects and imagery on several units
   - Dragonfly (Added extra missile and changed firing sound effects)
   - Kazuar (changed firing sound effects)
   - Orca Fighter (changed firing sound effects)
   - Eclipse Tank (changed firing animation and sound effects)
   - Hornet (Increased damage and changed firing sound effects)
   - Banshee Interceptor (changed firing animation)
   - TW1 Buggy (changed firing sound effects)
   - TW1 HumVee (changed firing sound effects)
   - TW1 Light Tank (changed elite weapon completely)
   - TW1 APC (changed firing sound effects)
   - TW1 Ratel (changed firing sound effects)
   - TW1 Bike (changed elite weapon completely)
   - TW1 Orca (changed firing sound effects)
   - TW1 Apache (changed firing sound effects)
   - GloboTech Gunship (changed firing sound effects)
   - GloboTech HumVee (changed firing sound effects)
   - GloboTech Light Tank (changed elite weapon completely)
- All Aircraft are now RADAR_INVISIBLE during elite status
- Refined unit elite and veteran abilities to follow a uniformed theme
- Vehicles using Light Armor now SELF_HEAL at veteran status
- Vehicles using Heavy Armor now SELF_HEAL at elite status
- All Vehicles now use STRONGER and FASTER values on veteran status
- All Vehicles now use special abilities on elite status dependant on the unit
   - High tier units gain Sensors, low tier units gain Crusher etc.
- TW1 HumVees are now ImmuneToVeins
- TW1 Avengers are now ImmuneToVeins
- Purged Rules.ini of tons of unused testing structures such as buildable train tracks
   - This is an attempt to fix the strange ignoring adjacency bug
- Nod Harvester speed changed from 9 to 8
- All Harvester units now use SelfHealing=yes
- Increased GloboTech Guardian strength from 80 to 100
- Removed SelfHealing=no tags from several units (pointless as default value is no)
- Nod Drones (Viper, Cleaver, Redeemer, Demolition) no longer heal in tiberium
- Modified overall AI values further
- Added new GloboTech Unit: Sentinel
- Capitalized lower case ROCKET1 on TOWMissile weapon
- Capitalized lower case SCRIN5B entries on Banshee weapons
- Increaded Dawn Commando sight range from 6 to 8
- Improved Twisted Dawn Grenadier weapon
- Removed muzzle flash from Hornet to improve performance
- Enabled Nod Silo for Twisted Dawn mode
   - Added new Nod Silo cameos
   - Dawn code updated to remove Tiberium Storage from Nod Power Plants
- Renamed Mole Artillery to Tremor Artillery
- Renamed Tremor mutation to Tyrant
- Changed tree strength from 200 to 50
- Re-enabled campaign score screens
- Score screens no longer cause crashes when enabled
- Fixed names on AI Clone structures
- Fixed name on TW1 A-10 in Twisted Dawn mode
- Reduced lifespan of flame smoke
- Reduced lifespan of flames
- Resized several explosion by 15%
- Altered code of damage smoke particles for more realistic smoke simulation
- Decreased amount of debris spawned from ammo crates to reduce lag
- Changed TICK movement zone to Normal and Speedtype to Creep (used to be Hover for some reason)
- Changed Float movement type to only function on water tiles
   - Tremor now uses Creep speedtype again
- Added Twisted Dawn Gunship entries
- Enabled SidebarHack=yes
- Altered morphable tags on following tem.ini entries
   - Farm Crops
   - Dirt Roads
   - Infested Wet Ground
- Rough Ground (large cracked tiles) can have pavement built upon them once again
- Updated blood and corpse system
- InfDeath=3 applied to all Railgun projectiles (infantry explode upon death)
- InfDeath=3 applied to Grenadier weapon
- InfDeath=3 applied to explosive missile projectiles
- Applied code for 227mmAAMissileGDI on TDBOAT
- Reducded volume of several large impact explosions
- Changed CraterLevel=4 for Meteors to CraterLevel=0 to prevent deformation graphical errors
- Removed several redundant lines and tags from several Rules.ini entries
- Removed several unused animation and particle entries
- Removed excess animations from laser weapons to improve performance
- Removed small smoke from fires to reduce lag
- Removed several redundant and unused terrain tiles
- Removed several redundant and unused animations
- Removed redundant tags on flames
- Removed numerous redundant and unused antries from rules.ini and art.ini
- Removed several unused items and entries from INI files for better performance
- Removed Bright=yes tags from several warheads to improve overall performance
- Removed some more redundant animation entries from index
- Renamed STLITEXX alpha imageries from STLITEXXALP to STLIXXAL to reach 8 characters
- Removed some unused voxel debris animations (SHARD02 and BSHARD02)
- Reduced MessageDelay time from 5.1 to 3.5
- Increased range of Twisted Dawn Turret weapon
- DUMIMP structure now uses ToOverlay=IMOV
- Cliff Growths now behave the same way as standard trees
- Removed unused voxel debris entries (CRYST01 and CRYST02)
- Changed armour type of GloboTech Gun Batteries from concrete to wood (correct structure type)
- Twisted Dawn Tiberium Bomber armour strength reduced
- Twisted Dawn A-10 Bomber armour strength reduced
- Reduced Sonic Warhead damage against structures
- Removed DemandLoad=true from GDI Sensor Array animations (prevents crashes in very rare cases)
- Reduced amount of debris spawned by explosions (performance enhancement)
- Reduced rate of which Tiberium is spawned via spreaders (performance enhancement)
- Reduced rate of which small fires are spawned via large fires (performance enhancement)
- Increased TD SSM Launcher rate of fire
- Increased TD Tiberium Bomber firepower
- Increased AP Warhead effectiveness against infantry by 8%
- Changed order of the way some trees appear in FinalTI
- Added additional lines [TIRE] entry to prevent rare IE from occuring
- Renamed JAHCITY2 to Crimsonum Centre
- Renamed JAHCITY3 to Bittah Bar
- Removed Powered=yes tags from TDGUTO and TDTURR (Both use Power=0)
- Twisted Dawn Nod Turret no longer requires power (same as TD Guard Tower)
- Added ActiveAnimPowered=yes to GT EMP Sea Mine
- Changed Stinger Mobile SAM MovementZone to Crusher (was Destroyer for some reason)
- Mobile HQ's now use SelfHealing=yes
- Fixed the sprite positions and foundations of building ruins (RUINS01-14)
- Fixed incorrect spelling of Pallets (buildings/overlay)
- Replaced the buggy Walker locomotor with Drive for GDI MLRS Walker, Nod Redeemer, GT Sentinel, GDI Kazuar, GT Surveillance Drone and Scarab
- Changed the Armor type of building ruins (RUINS01-14) from wood to heavy, making them less susceptible to fire
- Replaced Deployed Redeemer Drone's primary weapon from Goliath's 120mm anti-tank cannon to a unique, powerful laser
- Re-added infested interior buildings
- Removed several structures from structure list to be replaced with Terrain Objects in their place on maps
   - Old Tombstones
   - Old Crates
   - Old Pipes
   - Old Bus Stops
   - Old Traffic Cones
   - Old Indoor Crates
   - Old Pallets
   - All maps have been updated to remove said structures and have been entirely removed from the INI files
- All Infantry that use FireUp= values now use FireProne= with the same value
- Increased the ROT of Marauder, Hovvee and Shadow's missiles
- Reduced Infector's damage against vehicles and structures
- Applied UndeploysInto=TDHORV to Dawn Harvester code
- Renamed EMP Cannon to EMP Emitter
- Renamed Seismic Projector to Seismic Emitter
- Renamed E.M.Pulse special to Emitter
- Civilian Gas Station Pumps now explode when destroyed
- GloboTech Armories no longer use infinite ammunition
- GloboTech Hospitals no longer use infinite ammunition
- GloboTech EMP Sea mine range and area effect reduced
- Fixed several terrain objects occupation bits
- Silos now use BaseNormal=no
- Nod Stealth Generator Stats Lowered to compensate for smaller foundation
   - Strength reduced from 600 to 500
   - Cost Reduced from 2500 to 2000
   - Cloak Radius reduced from 16 to 12
- Nod Advanced Tiberium Reactor renamed to Core Reactor
   - No longer stores Tiberium, only Tiberium Reactors do
   - Power Increased from 150 to 200
   - Cost Increased from 750 to 800
   - Now Explodes causing collateral damage when destroyed
- Removed "GloboTech" prefix from standard GloboTech units
- Renamed GloboTech Light Tank to Vanguard Light Tank
- Unit Queue max increased from 30 to 50
- Fixed a bug that caused Hand of Nod lights to shine through trees
- Fixed a bug that caused SAM Bunker lights to shine through trees
- Fixed a bug that caused Nod Radar to appear through trees
- Removed lots of useless entries in the Animationds index
- Fixed several bugs found in AI.ini
   - 'SCRIN' entries replaced with 'SCRINI'
   - Duplicate Script fixed and replaced with originally intended script
   - 'NATPML' typos corrected to 'NATMPL'
- Added several new AI team types
   - Units like Siege Infantry are now used by GDI AI opponents
- Modified AI Clone structures to prevent potential skirmish problems
   - Corrected TechLevel values
   - Applied BuildLimit=0 (AI can build them, players can not)
   - AIBuildThis=yes
- Revamped overall skirmish AI behaviour
   - Renamed most taskforces to what units they contain
   - Removed easy GDI unused secondary teams
   - Changed some easy GDI team taskforces around
   - Marked several easy GDI teams as obsolete (duplicates, using wrong units for job, etc)
   - Removed easy Nod unused secondary teams
   - Changed some easy Nod team taskforces around
   - Marked several easy Nod teams as obsolete (duplicates, using wrong units for job, etc)
   - Renamed all GDI Medium AI teams to M (instead of being dupes of H)
   - Updated all MCV teams to have Priority = 1 (should be highest prio)
   - Updated all Easy AI teams to use Priority 4 for Pool teams and Priority 8 for attacks
   - Added GDI Refinery variants of APC Engie Money Steal teams / triggers
   - Removed obsolete Nod Base Repair Vehicle taskforce / teams / triggers
      - Removed Easy AI teams (and thus triggers) marked as obsolete
   - APC Conyard attacks will now first focus on ConYard before attacking anything else
   - APC Commando attacks will now wait until fully loaded before moving towards the enemy base
   - Changed all Easy APC attacks to have
       - Are Team Members Recruitable = no
       - Loose Recruit = no
       - May fix issue that GDI spams Engineers based on the APC attacks
   - Changed all (attack) scripts to end in Assign New Mission -> Hunt
       - Fixes issue that when defeating an opponent AI teams get stuck into guard mode
   - Hard GDI AI Commando APC attack now focus on their target and ignore incoming attacks
   - Updated Hard AI attack Ion Cannon teams to actually use the Attack Ion Cannon script
   - Updated Hard AI attack Missile Silo triggers to actually trigger on Temple of Nod (instead of Nod Tech Center)
   - Repurposed several unused Hard GDI AI 'secondary' teams into proper attacks
   - Rebalanced Hard GDI AI taskforces a bit
   - Renamed Hard GDI AI teams / triggers that only use infantry
   - Changed several of the infantry only teams to only trigger when the Hard GDI AI doesn't have a Tech Center
   - Added 1 Behemoth attack for Easy GDI AI
   - Added 5 Behemoth attacks for Medium GDI AI
   - Added 7 Behemoth attacks for Hard GDI AI
   - Added 8 additional Bomber attacks for Hard Nod AI
   - Revised Hard Nod AI
   - Added 9 Demo Drone attacks for Hard Nod AI
   - Removed unused taskforces
   - Removed Vehicle Steal APC from all difficulty levels
   - Added a single Infector attack for each difficulty level
   - Updated all Hard AI teams to use Priority 4 for Temple / Ion Cannon attack teams
   - Updated various other Hard AI teams' Priority levels
   - Removed Mutant Hijacker pool team from all difficulty levels
   - Fixed issue that GDI sometimes decides to spam Engineers constantly
   - Fixed issue that AI didn't replace MCV properly
   - Changed several of the infantry only teams to only trigger when the Hard Nod AI doesn't have a Tech Center
   - Added several more lower-tier infantry-only attacks for Hard AI
   - Hard Nod AI now has 5 Base threat attacks
   - Hard Nod AI now has 5 Structure attacks
   - Hard GDI AI now has 5 Base threat attacks
   - Hard GDI AI now has 5 Structure attacks
- Added HOVAPCAI (Hover APC clone without weapon for AI)
- Increased Flight Level from 800 to 1000 on all aircraft that flew at default height
- Modified several AI behaviour flags in Rules.ini for improved gameplay and performance (kept old values commented out)
- Added new GDI hidden unit
   - Dawn Commando removed as hidden unit
- Late game Tech Tree updates:
   - Hall of Faith now gains access to only Vulcan Cyborg and Tachyon Cyborg when built
   - Cyborg Reaper now requires Hall of Faith and Technology Center
   - Cyborg Commando now requires Hall of Faith, Technology Center and Temple of Nod
      - Now requires Tech Level 10
   - Mammoth Walker now requires War Factroy, Technology Center and Uplink Center
      - Now requires Tech Level 10
   - Orca Immobilizer now requires Helipad and Technology Center (no longer requires EMP cannon)
- Fixed: Duplicate tag/index in Rules.ini: [BEHE]: Cost
- Fixed: Duplicate tag/index in Rules.ini: [BILEG]: ImmuneToVeins
- Fixed: Duplicate tag/index in Rules.ini: [SPRNGWRM]: ImmuneToVeins
- Fixed: Duplicate section in Rules.ini: [DEFOB]
- Fixed: Duplicate section in Rules.ini: [MobileEMPulseWeapon]
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods1]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods2]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods3]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods4]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods5]: ROT
- Tiberium Growth Rate changed from 5 to 25 (so it doesn't look graphically blocky)
- Renamed BEHE unit to LEVIA
- Added new GDI unit: Behemoth
- Removed plenty of unused sounds from Sound.ini and Mix files
- Altered name of several terrain sets for easier locating in FinalTI
- Orca Immobilizer Ammo reduced to 3
- Compiled all infantry and unit sprites into cache.mix (conquer.mix is now only used for animations whereas cache.mix uses all faction artwork)
- Converted all street lights from structure objects to terrain objects to improve performance



GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Added new track: Space Echo [Frank Klepacki Remix]
- Added new track: Just War
- Added new track: Still Alone
- Added new track: Black Hand
- Added new track: Advance
- Added new track: Ascension
- Added new track: Act on Insurrection 2.0
   - Replaces old version
- Added new track: Disturbance
   - Replaces Sandstorm
- Added new track: Necrofunk
- Added new track: One Mission
- Added new track: Drillbit
- Added new track: Xenophile
- Added new track: Eidolon
- Added new track: Prodigal Son
- Added new track: Broken Radio
- Added new track: Twisted March
- Added new track: Cataclysm
- Added new track: Euphoria
- Added new Nod Tiberium Refinery image
- Added new Nod Tiberium Refinery cameos
- Added new Nod Core Reactor image
- Added new Nod Core Reactor cameo
- Added new Nod Wall image
- Added new Nod Wall cameos
- Added new Nod Gate image
- Added new Nod Gate cameos
- Added new Nod Laser Turret image
- Added new Nod Laser Turret cameos
- Added new Nod Tiberium Reactor image
- Added new Nod Tiberium Reactor cameos
- Added new Nod Repair Bay image
- Added new Nod Repair Bay cameos
- Added new Nod Stealth Generator image
- Added new Nod Stealth Generator cameos
- Added new Nod Banshee Supply Facility image
- Added new Nod Banshee Supply Facility cameos
- Added some new village structures
- Added new flame animations
- Added new splash animations
- Added new infested splash animations
- Added new nuclear blast animation
- Added new GloboTech EVA voiceover
- Added new GloboTech briefing screens
- Added new GloboTech loading screens
- Added Twisted Dawn Gunboat Image
- Added new Nod Logo Cinematic
- Added new GDI Logo Cinematic
- Added new Firestorm Idle animations
- Added new Crate Power-up animations
- Added new Ion Storm bolt animation SHPs
- Added new GloboTech Harvester voiceover
- Added new GDI Carry-all voiceover
- Added new GDI Harvester voiceover
- Added new GDI Goliath Heavy Tank voiceover
- Added new GDI WASP APC voiceover
- Added new GDI ORCA Bomber voiceover
- Added new GDI ORCA Immobilizer voiceover
- Added new GDI Goliath Heavy Tank voiceover
- Added new GDI Kazuar voiceover
- Added new Nod Shadow Stealth Tank voiceover
- Added new Nod Hornet VOTL voiceover
- Added dummy impassible overlay for mapping purposes
- Added new Mud terrain LAT
- Added new GDI Command Center image
- Added new Nod Flame Tower image
- Added new structure to replace TACOHOUS (Old Factory)
- Fixed THOUSANDS of terrain bugs (In accordance to the TMP Shop tool)
   - Fixed incorrect extra image information on thousands of tiles
   - Fixed terraintype values on numerous tiles
- Fixed volume of Scatterpack voiceover (lowered volume)
- Fixed volume of Dragonfly voiceover (lowered volume)
- Fixed volume of Twisted Dawn Guard Tower firing sound (raised volume)
- Replaced several old terrain tiles with new versions
- Replaced unused clear cracked dirt set with Desert Grass set
- Replaced lesser-quality fona in INI's and on maps with improved fona
- Renamed LKOTRXX sets to LTREEXX so that the random tree generator can use them (edited all maps to compensate)
- Renamed some terrain tiles in TEM.INI
- Improved several civilian structure damage frames
- Improved clear tiles
- Improved water crossing tiles
- Improved barbed wire image
- Improved GloboTech interface artwork
- Improved Scatterpack firing animations
- Improved several trees from the African tree set
- Improved Nod base stripes terrain
- Improved imagery of all futuristic Village structures
- Improved water tank imagery
- Improved green house imagery
- Improved Harvester tiberium debris animations (This took us six ztyping years!)
- Improved Tiberium Ground set
- Removed fake rotors from helicopter voxels (Apaches / Chinooks)
- Updated animation palette
- Updated various animations with improved graphics
- Updated score screen to include correct date
- Remade several trees
- Updated entirity of NTREEXX set
- Remade sidewalk terrain tiles
- Remade pavement LAT edges
- Added 32 new overlays:
   - 18 Rubble piles
   - 4 Sandbag walls (4 directions)
   - 2 Scrap tire heaps
   - 8 Fuel drums (explosive)
- Added 147 new terrain objects:
   - 4 Hedgehogs (tank obstacles)
   - 8 Concrete barriers
   - 4 Earthfill barriers
   - 6 Misc. tank obstacles
   - 8 Landing craft obstacles
   - 4 Stake traps (tank obstacles)
   - 4 Concrete block obstacles
   - 10 Gravestones
   - 6 Wooden cable reels
   - 6 Metal Pipes
   - 6 Brown Metal Pipes
   - 2 Firewood piles
   - 8 Brick heaps & walls
   - 6 Wooden wagons
   - 6 Hay bales & stacks
   - 4 Wooden benches
   - 4 Troughs
   - 2 Garden enclosures
   - 1 Water well
   - 10 Wooden barrels
   - 2 Hen houses
   - 10 Small crate piles
   - 16 Large crate piles
   - 10 Misc. supply piles
- Added a new wall crush sound
- Added new Sandstorm overlay animation for campaign maps
- Added a billboard for Bittah Commander
- Added an improved version of the interior gateway tileset
- Added 6 new debris smudges
- Added new Natural Low Cliff variants
- Added new Grass Dirt LAT set
- Added new Grass Rocky LAT set
- Added new Grass Shore tile set
- Added new Grass Slope tile set
- Added new Grass Ramp Edge Fix Up set
- Added new Grass Low Cliff set
- Added new Grass High Cliff set
- Added new Grass Slope Set Pieces set
- Added new Grass Water Crossings set
- Added new Grass Water Slopes set
- Added new Grass Water Cliffs set
- Added new Grass Water Caves set
- Added new Grass Waterfalls set
- Added new Grass Low Waterfalls set
- Added new Grass Pavement set
- Added new Grass Roads Straight set
- Added new Grass Roads Junction set
- Added new Grass Roads Bendy set
- Added new Grass Roads Slopes set
- Fixed several radar colours on SHP files
- Improved GDI Refinery imagery
- Improved Nod Refienry imagery
- Improved GDI Base Props imagery
- Improved Nod Base Props imagery
- Added 2 new Spruce Trees
- GDI Defense upgrades now ignore map lighting
- Added 3 new Dock Cranes
- Added some arrow animations for tutorial purposes
- Replaced old Harbour Warehouse with better imagery
- Improved Nod Web Spider imagery
- Improved Low Pavement Cliff imagery
- Improved Low Pavement Slopes imagery
- Improved Pavement Cliff transitions imagery and added missing tiles
- Improved all Pavement Cliff images by adding barriers and fixing some small errors
- Improved all High Pavement Cliff images by adding barriers and fixing some small errors
- Improved City Pavement imagery
- Improved several terrain sets
- Added new GloboTech Gunship image
- Added GloboTech Gunship cameo
- Added new GloboTech Sonic Fighter cameo
- Added GloboTech Sonic Fighter cameo
- Added new Vulcan Cyborg image
- Added new Marauder image
- Added new Cement Factory civilian structure
- Improved GDI Immobilizer Icon
- Improved Nod Web Spider Icon
- Fixed positioning on all Fona TerrainTypes
- Added new civilian wind turbine prop
- Replaced some duplicate terrain objects with new images
- Added some scattered junk smudges
- Added some missing terrain pieces from sets
- Added new images for missile projectiles
- Added new Cliff terrain tiles
- Added new Water Cliff terrain tiles
- Added new Slope Set Pieces terrain tiles
- Added new Water Cave terrain tiles
- Added new Train Bridge terrain tiles
- Added new Destroyable Cliff terrain tiles
- Altered lots of terrain tiles to have more passable cells
- Added some new atmospheric sound effects for maps
- Added some new Clear LAT Addition tiles
- Updated placement SHP image


FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added new mission: TI GloboTech Mission 01: Unity
- Added new mission: TI Nod Bonus Mission: Reaper Raid
- Added new mission: TD Nod Mission 01: Nikoomba's Demise
- Added new mission: TD Nod Mission 02: Invasion of Egypt
- Added new mission: TD Nod Mission 03: Prisonbreak
- Added new mission: TD Nod Mission 04 A: Blight On Oum Hadjer
- Added new mission: TD Nod Mission 04 B: Mao Civil War
- Added new mission: TD Nod Mission 04 C: Adrift
- Added new mission: TD GDI Mission 01: Capture the Beachhead
- Added new mission: TD GDI Mission 02: Knock out the Refinery
- Added new mission: TD GDI Mission 03: Destroy the SAM Sites
- Added new mission: TD GDI Mission 04 A: Get the Rods Back
- Added TI Nod Mission 16: Eagle's Fall to scrapped maps list
   - No longer a part of the main campaign (it will later be replaced)
- Grenadiers now use Twisted Dawn era projectiles in early Nod and GDI campaign missions
- Fixed pathfinding and clipping errors in TI Nod Mission 06: Scavenger Hunt
- Fixed pathfinding and clipping errors in TI Nod Mission 09: The Infector Program
- Fixed pathfinding and clipping errors in TI Nod Mission 11: Mechanical Man
- Fixed pathfinding and clipping errors in TI Nod Mission 12: Lost
- Fixed pathfinding and clipping errors in TI Nod Mission 13: New Brotherhood
- Fixed pathfinding and clipping errors in TI GDI Mission 08: Paradox Device
- Fixed pathfinding and clipping errors in TI GDI Challenge 02
- Fixed a bug in TI Nod Mission 11: Mechanical Man that would sometimes cause a slow-down during the intro
- Fixed Harvester production trigger on TI Nod Mission 11: Mechanical Man
- Corrected AI behaviour in TI Nod Mission 03: Total Eclipse
   - AI no longer has infinite cash
   - Dawn era units use correct values
- Re-worded hundreds of text strings in Tutorial.ini for campaigns
- Re-worded several briefing entries in campaign maps
- Updated several gameplay aspects of TI Nod Mission 08: Zero Gravity
- Updated Numerous campaign maps to feature new GloboTech Sentinel unit
- Updated Numerous campaign maps to feature new triggers to alter atmosphere in-game
- Updated Numerous campaign maps to use unique themes
- Updated Numerous campaign maps to use new Nod Logo Cinematic
- Updated Numerous campaign maps to use new GDI Logo Cinematic
- Added a lot of the campaign briefings, script lines etc. with proofread/rewritten ones
- Replaced the derelict Nod buildings in Nod Mission 14: Compulsions with Twisted Dawn era buildings
- Fixed a broken trigger on GDI Mission 01: Last Chance
- Fixed a broken trigger on GDI Mission 08: Paradox Device
- Fixed a broken trigger on Nod Mission 04B: Shadow, Shadow
- Updated several maps to use more refined codes for certain data entries
- Added new multiplayer map: [8] W.A.T.
- Added new multiplayer map: [3] Pyroclasm
- Added new multiplayer map: [4] Delusion
- Added new multiplayer map: [6] Ghastly Creek
- Added new multiplayer map: [6] Unrepent
- Added new multiplayer map: [2] Rocky Road
- Added new multiplayer map: [2] Industrial Strength
- Added new multiplayer map: [4] The Knoll
- Added new survival map: [6] Dust and Echoes
- Added new survival map: [6] The Dawning of Doom
- Removed several outdated and obsolete multiplayer maps
   - [2] Bunker Hill
   - [2] Cataclysmia
   - [2] Dustbowl Battle
   - [2] The Gauntlet (Similar to Gamma City)
   - [2] Primal Haven
   - [2] Suicidal Tendencies
   - [2] Tiers of Sorrow II
   - [4] Resistance Fall
   - [4] 'X' Mark The Spot
   - [5] Pit of Despair
   - [8] Hydro City
   - [8] Super Bridgehead
- Improved some multiplayer map preview images
- Improved performance by removing several small objects on [6] Epsilon City
- Fixed pathfinding and clipping errors in multiplayer map: [6] Desert Road
- Fixed overlapping structures on [2] Scarlet Infinity
- Removed Tiberium Raptors from all campaign maps (excluding challenge missions)
- Updated all multiplayer maps to use unique Ion Storm lighting
- Added a hack to FinalTI that allows up to 127 undos as opposed to the default 15

_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Last edited by Aro on Tue Nov 29, 2016 12:14 pm; edited 6 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Nov 20, 2016 4:37 pm    Post subject: Reply with quote

Now that's what i call a big and comprehensive changelog. Smile
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sun Nov 20, 2016 6:05 pm    Post subject: Reply with quote

Changelog updated with patch notes for 0.6.1.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Nov 22, 2016 5:06 pm    Post subject: Reply with quote

Changelog updated with patch notes for 0.6.2.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Nov 23, 2016 10:28 pm    Post subject: Reply with quote

Changelog updated with patch notes for 0.6.3.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Nov 24, 2016 7:33 pm    Post subject: Reply with quote

Changelog updated with patch notes for 0.6.4.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Nov 29, 2016 12:28 pm    Post subject: Reply with quote

Changelog updated with patch notes for 0.6.5.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
FabulousPlankton
Medic


Joined: 25 Jan 2011

PostPosted: Thu Dec 01, 2016 4:07 pm    Post subject: Reply with quote

Is pavement still in the game? I see it's listed in the changelog, able to be deployed on rough terrain, however I don't have it as an option in mine.

Back to top
View user's profile Send private message
ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Fri Dec 02, 2016 2:19 am    Post subject: Reply with quote

I'm guessing it's absence from the Changelog is an oversight.

Pavement was temporarily disabled due-to a graphical glitch with certain terrain types, once a fix for it has been found it'll be re-enabled.
_________________


"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] View previous topic :: View next topic
 Forum index » Featured Projects » Twisted Insurrection
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1409s ][ Queries: 12 (0.0049s) ][ Debug on ]