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Map Crashes When Snow Map Loaded
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 02, 2016 12:57 pm    Post subject:  Map Crashes When Snow Map Loaded Reply with quote  Mark this post and the followings unread

As the subject say, The mod crashes after loading or launching a map that its theater is snow, I notice all TI maps are normal, No snow.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 02, 2016 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

because TI has no Snow theater (yet)

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Fri Dec 02, 2016 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Yet"? Does it mean it will be there one day? I'd love to see TI approach to snowy maps.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 02, 2016 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, no reason to not include it. It just takes time and a lot of work, thus it wasn't done yet.
Even the temperate theater isn't done yet (cliffs  #Mad <-Aro) and still sees constant additions/changes/improvements after almost 8 years.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 02, 2016 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think all faction buildings will use the same temperate version, Including GloboTech, And however, I suggested a 4th faction for the mod, It might use temperate version only for temperate and snow, Will we would see a 3rd or 4th theater?

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Fri Dec 02, 2016 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure about the cliffs, TI terrain is in every way superior to TS one already, I'm not sure but I think the cliffs look better in 0.6 than they did in 0.4.6. Though additional polishing never hurts, I guess.

Regarding GT btw: shouldn't they get some sort of T0 AT/AA infantry? Not sure what weapon it should have to make it distinct from Nod and GDI AT infantry though, but using shotgun troopers against tanks just doesn't look right, even though they pack quite a punch.

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Kirrim
Vehicle Driver


Joined: 01 Nov 2016
Location: Above the U.S.

PostPosted: Sat Dec 10, 2016 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
but using shotgun troopers against tanks just doesn't look right, even though they pack quite a punch.


That's an understatement.





SorryIpostedthisI'llleavenowifyouwant.

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