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 Forum index » Modding Central » Media Hut » SHPs
Liberty Prime
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god_l1k31
Medic


Joined: 05 Oct 2014

PostPosted: Sun Nov 13, 2016 3:48 pm    Post subject:   Liberty Prime
Subject description: Just some test
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Shadows are totally wrong i know.

Is it possible to make secondary fire with animations to a SHP unit like this. Cause i see only one "FiringFrames" and "StartFiringFrame"... no secondaries


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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Nov 13, 2016 3:55 pm    Post subject: Reply with quote

The shadows (not the black ones on the ground) and whatever that random glow is on the top one, make this pretty hard to look at, no offense.
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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Sun Dec 18, 2016 4:38 pm    Post subject: Reply with quote

after downloading it im actually really impressed, the model itself is pretty cool, the punch animation is pretty good, but it seems imcomplete without a ranged attack animation imo. also its just personal opinion but the textures at the edges of its armour plating seems to bright., if strunk down to infantry size its not so bad, but at the size its at the edges seem to bright. good shp

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Mon Dec 19, 2016 10:41 am    Post subject: Reply with quote

hollow arse ? Very Happy
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god_l1k31
Medic


Joined: 05 Oct 2014

PostPosted: Mon Dec 19, 2016 6:02 pm    Post subject: Reply with quote

malius123 wrote:
after downloading it im actually really impressed, the model itself is pretty cool, the punch animation is pretty good, but it seems imcomplete without a ranged attack animation imo. also its just personal opinion but the textures at the edges of its armour plating seems to bright., if strunk down to infantry size its not so bad, but at the size its at the edges seem to bright. good shp


Actually it has long distance firing animation. But its just 3 frames for each facing... (supposed to be laser).

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god_l1k31
Medic


Joined: 05 Oct 2014

PostPosted: Mon Dec 19, 2016 6:03 pm    Post subject: Reply with quote

Oh and btw the "punching" is supposed to be throwing...

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sat Dec 24, 2016 12:33 am    Post subject: Reply with quote

I like the _idea_. I've always thought that the FO universe would make a great sujet for a C&C mod and was kind of astounded that I never stumbled upon any FO TC/crossover. So, the resource is potentially very valuable. That said, I think it would do it a world of good to rescale it - Liberty Prime is not that tall in FO (I believe), so there is no reason to insist on it being this size, whereas scaling it down would improve the quality. Still, much obliged to you for making the effort to bring forth this asset at all.
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Last edited by Millennium on Sun Apr 23, 2017 9:37 pm; edited 1 time in total

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NimoStar
Pyro Sniper


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 10, 2017 1:41 am    Post subject: Reply with quote

To me it is very detailed, at least still, I don't see why so much complaining about "bright edges" and the like.

The shadow is still very erong, though. However beyond that, it is very very nice.

And it is one of the few, if not the only, mecha with attack animation...
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