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RA2/YR Infantry Remaster Pack
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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Thu Aug 14, 2014 4:52 am    Post subject:   RA2/YR Infantry Remaster Pack
Subject description: Soylent Green is people!
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Most are basic edits or tweaks. You'll have to figure out their new sequences,etc. This Pack assumes your basically fixing up the Infantry. These can be used as a base for editing the original ones. Others are just quick scripting of the black to shadows.

- Fixed Tesla Trooper Walk Sequence and added Charging Frames
- Arctic Version for Tanya
- GI & Initiate fixed "Muzzle Fire"
- New Yuri Attack Dog Graphics
- Allied,Soviet & Yuri Engineer Graphics, (Includes Amphibious Frames)
- Fixed the Giant Squid's Missing Remap
- Fixed the T-Rex's Shadows
- Yuri Prime (RA2) now has Amphibious Frames and Paradrop Frames
- Added New Idle Anim for Pentagon General
- Crazy Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Commando has Snow Version
- Navy SEAL now has "Temperate" Version (Original Brown is now set for Desert)
- Chrono Legionnaire now has fixed Cheer Frames
- Terrorist now has Amphibious Frames
- Added New Paradrop Frame for Desolator,Spy & Boris
- Original Grey Coat Yuri renamed to ycln.shp in Files
- Added a new Partially Unfinished Soviet-Scheme Yuri named as yuri.shp (Amphibious Set not yet finished) - Optional Campaign Infantry to use for Psi-Corp Troopers or as Yuri himself.
- Fixed Transparent Issues on Male Snow Soviet Civilian
- Fixed Missing Pixels on Romanov

Sequences to change/add in Art.ini:
Spoiler (click here to read it):

Code:

[IvanSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=267,6,6
Down=212,2,2
Up=228,2,2
Cheer=259,8,0,S
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6
WetAttack=481,6,6
Tread=315,6,6
Swim=363,6,6
WetDie1=441,19,0
WetDie2=461,19,0
WetIdle=411,15,0
WetIdle2=426,15,0

[SpySequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=0,1,1
Down=164,2,2
Crawl=86,6,6
Up=180,2,2
FireProne=86,1,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=196,8,0,SE
Panic=8,6,6
Paradrop=204,1,0

[ClegSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Down=0,1,1
Crawl=0,1,1
Walk=117,6,6
Up=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
FireUp=68,6,6
FireProne=68,6,6
Paradrop=116,1,0
Cheer=165,15,0,S
Panic=8,6,6

[LunarSequence]
Ready=0,1,1
Guard=0,1,1
Prone=8,6,6
Walk=8,6,6
FireUp=116,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
;Die1=86,15,0 The Old Unfinished One by Westwood
Die1=101,15,0
Die2=101,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=164,6,6
Hover=164,6,6
FireFly=242,6,6
Tumble=212,15,0
AirDeathStart=212,8,0
AirDeathFalling=220,1,0
AirDeathFinish=221,6,0
Paradrop=291,1,0
Cheer=298,8,0,E
Panic=8,6,6
AirDeathFinishSounds= 3 RocketeerCrash

[InitSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,20,0,E
Prone=91,1,6
Crawl=91,6,6
Die1=139,15,0
Die2=154,15,0
Down=169,2,2
Up=185,2,2
Cheer=201,8,0,SE
FireUp=209,6,6
FireProne=257,6,6
Paradrop=305,1,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6

[EngineerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,1,6
Swim=301,6,6
WetDie1=349,20,0
WetDie2=349,20,0
WetAttack=253,6,6
WetIdle=271,1,0
WetIdle2=283,1,0

[YuriSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Deploy=292,7,0
Deployed=299,2,0
Undeploy=301,6,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=307,1,0
Cheer=308,8,0,S
Panic=8,6,6
Tread=376,6,6
Swim=424,12,12
WetAttack=520,6,6
WetIdle1=316,15,0,S
WetIdle2=331,15,0,E
WetDie1=346,15,0
WetDie2=361,15,0

[YuriPrSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Deploy=292,7,0
Deployed=299,2,0
Undeploy=301,6,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=307,8,0,E
Panic=8,6,6
Tread=375,6,6
Swim=423,12,12
WetAttack=164,6,6
WetIdle1=315,15,0,S
WetIdle2=330,15,0,E
WetDie1=345,15,0
WetDie2=360,15,0
Paradrop=520,1,0

[ShkSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=293,8,0,E
Paradrop=292,1,0
Panic=8,6,6
SecondaryFire=301,6,6
SecondaryProne=301,6,6 ;349,6,6

[TerroristSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=116,6,6
Down=8,2,6
Crawl=8,6,6
Up=8,2,6
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=179,1,0
Cheer=180,8,0,E
Panic=8,6,6
Tread=188,6,6
Swim=236,6,6
WetAttack=354,6,6
WetIdle1=284,15,0,S
WetIdle2=299,15,0,E
WetDie1=314,19,0
WetDie2=334,19,0

[PentGenSequence]
Ready=0,1,1
Guard=0,1,1
Prone=164,1,6
Walk=8,6,6
FireUp=116,6,6
Down=228,2,2
Crawl=164,6,6
Up=212,2,2
FireProne=244,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=0,1,0
Panic=8,6,6

[SnipeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
SecondaryFire=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
SecondaryProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=293,8,0,E
Paradrop=292,1,0
Panic=8,6,6
Deploy=301,10,0,E
Deployed=311,1,1
DeployedFire=319,6,6
DeployedIdle=367,16,0,E
Undeploy=276,2,2

[BorisSequence]
Ready=0,1,1
Guard=0,1,1
Prone=91,1,6
Walk=8,6,6
FireUp=169,6,6
Down=265,2,2
Crawl=91,6,6
Up=281,2,2
FireProne=217,6,6
SecondaryFire=401,1,1
SecondaryProne=91,1,6
Idle1=56,15,0,S
Idle2=71,20,0,E
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=297,8,0,SE
Paradrop=409,1,0

[VirusSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
Down=164,2,2
Up=180,2,2
Cheer=196,8,0,E
FireUp=204,6,6
FireProne=252,6,6
Paradrop=464,1,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6
Tread=300,6,6
Swim=368,6,6
WetAttack=416,6,6
WetIdle1=300,6,0,S
WetIdle2=300,6,0,E
WetDie1=348,20,0



RA2YR_Infantry_Pack.rar
 Description:
#2017 Touchup

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 Filename:  RA2YR_Infantry_Pack.rar
 Filesize:  6.04 MB
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Last edited by Atomic_Noodles on Mon Jan 30, 2017 9:00 am; edited 12 times in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Aug 14, 2014 5:55 am    Post subject: Reply with quote

pics would be nice
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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Thu Aug 14, 2014 7:58 am    Post subject: Reply with quote

So which one have a new sequences ?

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Thu Aug 14, 2014 8:18 am    Post subject: Reply with quote

Tesla Trooper - Charge Frames
Yuri - Amphibious Frames
Yuri Prime (RA2) - Amphibious Frames
Ivan - Prone & Amphibious Frames
Chrono Ivan - Prone & Amphibious Frames
Engineers - Amphibious Frames
Sniper - Adds Deploy Frames
Chrono Legionnaire - Cheer Frame
Spy - Adds Paradrop Frame
Terrorist - Amphibious Frames
Pentagon General - Adds New Idle Frames
Yuri Dog uses same sequence as the original two.

Most of the additional frames are on the end so you shouldn't have problems with the original sequences just need to edit theirs.
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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Thu Aug 14, 2014 10:40 am    Post subject: Reply with quote

This pack is cool but you should consider posting the changed sequences so that everybody does not have to do a lot of redundant work. You've posted some of them before anyway.

Notes:
- Ivan does not have the swimming frames. Chrono Ivan does although that does not make sense since he's got a chrono pack to cross water.
- Spy paradrop frame should not have a shadow since he's in the air and the game gives paradropping infantry a seperate shadow.

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Thu Aug 14, 2014 10:50 am    Post subject: Reply with quote

Here is the sequences i make for Engineer. It seem good in-game, although some problem may exits that i cannot see yes.

[EngineerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,6,6
Swim=301,6,6
WetIdle1=253,6,0,S
WetIdle2=277,6,0,E
WetDie1=349,18,0
WetDie2=366,18,0

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Thu Aug 14, 2014 11:19 am    Post subject: Reply with quote

Code:

[IvanSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=267,6,6
Down=212,2,2
Up=228,2,2
Cheer=259,8,0,S
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6
WetAttack=481,6,6
Tread=315,6,6
Swim=363,6,6
WetDie1=441,19,0
WetDie2=461,19,0
WetIdle=411,15,0
WetIdle2=426,15,0

[SpySequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=0,1,1
Down=164,2,2
Crawl=86,6,6
Up=180,2,2
FireProne=86,1,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=196,8,0,SE
Panic=8,6,6
Paradrop=204,1,0

[ClegSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Down=0,1,1
Crawl=0,1,1
Walk=117,6,6
Up=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
FireUp=68,6,6
FireProne=68,6,6
Paradrop=116,1,0
Cheer=165,15,0,S
Panic=8,6,6

[InitSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,20,0,E
Prone=91,1,6
Crawl=91,6,6
Die1=139,15,0
Die2=154,15,0
Down=169,2,2
Up=185,2,2
Cheer=201,8,0,SE
FireUp=209,6,6
FireProne=257,6,6
Paradrop=305,1,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,6,6

[EngineerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,1,6
Swim=301,6,6
WetDie1=349,20,0
WetDie2=349,20,0
WetAttack=253,6,6
WetIdle=271,1,0
WetIdle2=283,1,0

[YuriSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Deploy=292,7,0
Deployed=299,2,0
Undeploy=301,6,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=307,1,0
Cheer=308,8,0,S
Panic=8,6,6
Tread=376,6,6
Swim=424,12,12
WetAttack=520,6,6
WetIdle1=316,15,0,S
WetIdle2=331,15,0,E
WetDie1=346,15,0
WetDie2=361,15,0

[YuriPrSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Prone=86,1,6
Crawl=86,6,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Deploy=292,7,0
Deployed=299,2,0
Undeploy=301,6,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=307,8,0,E
Panic=8,6,6
Tread=375,6,6
Swim=423,12,12
WetAttack=164,6,6
WetIdle1=315,15,0,S
WetIdle2=330,15,0,E
WetDie1=345,15,0
WetDie2=360,15,0
Paradrop=520,1,0

[ShkSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=293,8,0,E
Paradrop=292,1,0
Panic=8,6,6
SecondaryFire=301,6,6
SecondaryProne=301,6,6 ;349,6,6

[TerroristSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=116,6,6
Down=8,2,6
Crawl=8,6,6
Up=8,2,6
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=179,1,0
Cheer=180,8,0,E
Panic=8,6,6
Tread=188,6,6
Swim=236,6,6
WetAttack=354,6,6
WetIdle1=284,15,0,S
WetIdle2=299,15,0,E
WetDie1=314,19,0
WetDie2=334,19,0

[PentGenSequence]
Ready=0,1,1
Guard=0,1,1
Prone=164,1,6
Walk=8,6,6
FireUp=116,6,6
Down=228,2,2
Crawl=164,6,6
Up=212,2,2
FireProne=244,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=86,15,0
Die2=101,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=0,1,0
Panic=8,6,6

[SnipeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
SecondaryFire=164,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=212,6,6
SecondaryProne=212,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=149,15,0
Die2=134,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=293,8,0,E
Paradrop=292,1,0
Panic=8,6,6
Deploy=301,10,0,E
Deployed=311,1,1
DeployedFire=319,6,6
DeployedIdle=367,16,0,E
Undeploy=276,2,2


I've updated it now with Spy's Paradrop Shadow Frame fixed and Ivan having Amphibious Frames now.
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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Thu Aug 14, 2014 11:34 am    Post subject: Reply with quote

Thanks. Does this pack include every single infantry in the game?

By the way you should fill in Die3 as well because that is the flying death animation (InfDeath=3) which is used by several warheads. What happens right now is that the infantry just disappears when killed by such a warhead instead of playing an animation. You can just give it the same values as Die1 or Die2.

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Thu Aug 14, 2014 11:42 am    Post subject: Reply with quote

Yep every infantry in RA2 & YR.

Some new ones are the Yuri Attack Dog & Snow Frames for Chrono Commando & Tanya.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Thu Aug 14, 2014 12:52 pm    Post subject: Reply with quote

Askeladd wrote:
By the way you should fill in Die3 as well because that is the flying death animation (InfDeath=3) which is used by several warheads. What happens right now is that the infantry just disappears when killed by such a warhead instead of playing an animation. You can just give it the same values as Die1 or Die2.

Wait - wut?! Die3? AFAIK InfDeath=3 triggers InfantryExplode... it might be possible that Die3 applies to NotHuman=yes but I never heard this tag being used before.

Jem, Desolator paradrop frame? #Tongue Nah, JK. Good job.

EDIT: Also why there are 2 rars? O_o
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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Thu Aug 14, 2014 1:17 pm    Post subject: Reply with quote

Really? Never mind then. Although it would be nice if that tag were used.

Last edited by Askeladd on Thu Aug 14, 2014 1:42 pm; edited 2 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Thu Aug 14, 2014 1:25 pm    Post subject: Reply with quote

http://modenc.renegadeprojects.com/InfDeath

I dunno, IIRC even InfDeath=2 is unused on RA2 warheads.
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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Thu Aug 14, 2014 2:04 pm    Post subject: Reply with quote

I just tried and InfDeath=2 does work. I replaced all instances of InfDeath=3 with InfDeath=2. Smile

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Thu Aug 14, 2014 3:03 pm    Post subject: Reply with quote

-Refer to First Post
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Last edited by Atomic_Noodles on Mon May 02, 2016 1:27 pm; edited 1 time in total

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Fri Aug 15, 2014 12:17 am    Post subject: Reply with quote

I guess except those with new sequence, the rest of infantry in this pack only have minor fixing on their frame right ?

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Fri Aug 15, 2014 1:00 am    Post subject: Reply with quote

Pretty much. The Civilian Female in a bikini had some missing colors since she was wearing blue (WW forgot their render background was also blue...) I fixed up the missing parts.

I've updated it again. I forgot to add the Updated Hollywood Heroes as well as removing redundant copies of some shps.

Arnie,Sammy & Flint now have their own paradrop frames.

[HeroOneSequence]
Paradrop=340,1,0

[HeroTwoSequence]
Paradrop=292,1,0

[HeroThreeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=182,1,6
Walk=8,6,6
FireUp=86,6,6
Down=0,1,1
Crawl=182,6,6
Up=0,1,1
FireProne=86,6,6
Idle1=56,15,0,S
Idle2=0,1,1,E
Die1=71,15,0
Die2=71,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=238,1,0
Panic=134,6,6
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Last edited by Atomic_Noodles on Fri Aug 15, 2014 1:34 am; edited 1 time in total

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Fri Aug 15, 2014 1:09 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Pretty much.

I've updated it again. I forgot to add the Updated Hollywood Heroes as well as removing redundant copies of some shps.

Arnie,Sammy & Flint now have their own paradrop frames.

[HeroOneSequence]
Paradrop=340,1,0

[HeroTwoSequence]
Paradrop=292,1,0

[HeroThreeSequence]
[HeroThreeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=182,1,6
Walk=8,6,6
FireUp=86,6,6
Down=0,1,1
Crawl=182,6,6
Up=0,1,1
FireProne=86,6,6
Idle1=56,15,0,S
Idle2=0,1,1,E
Die1=71,15,0
Die2=71,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=238,1,0
Panic=134,6,6


You double post the [HeroThreeSequence].

If your have time, can your make a snow version of all infantry in-game because i cannot use use snow version of Tesla Trooper and Chrono Legionnaire make by Dethro.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Sun Aug 17, 2014 8:52 am    Post subject: Reply with quote

Damn Jem you almost fixed all of the Vanilla WW's RA2YR!!! Salute for you!!!
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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Sun Aug 17, 2014 11:54 am    Post subject: Reply with quote

I'm not adding Snow Versions to all the Infantry.

The only reason the SEAL,Chrono Commando & Tanya have them is because with their whole "Commando" Thing we know them with.

The Legionnaire & Rocketeer are wearing jumpsuits as to why they're wearing white-colored clothing.
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Mon Aug 18, 2014 4:00 am    Post subject: Reply with quote

Atomic_Noodles wrote:
I'm not adding Snow Versions to all the Infantry.

The only reason the SEAL,Chrono Commando & Tanya have them is because with their whole "Commando" Thing we know them with.

The Legionnaire & Rocketeer are wearing jumpsuits as to why they're wearing white-colored clothing.


Oh well, in life your win some but also lose some.

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Mon Aug 18, 2014 4:09 am    Post subject: Reply with quote

Not everybody has your free time prismtrooper. These are all my old stuff I've been slowly finishing since I started modding RA2 3 years ago.
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Wed Aug 20, 2014 6:08 am    Post subject: Reply with quote

But then why your request snow versions of GI , Conscrip and Initiate in Cannis Mod ?.

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Wed Aug 20, 2014 6:16 am    Post subject: Reply with quote

Times change. I've made my own set of priorities and my own set of rules... adding Theatre Specific Details would be too much effort if you want it all in. If w'ere going about this the Allies & Soviets should have had a shared attack dog too.

We should have Different breeds for every theater by your logic.

Golden Retrievers for Urban, German Shepherds for Temperate, Dingos for Desert, Green Alien Dogs for Lunar, Huskies for Snow,etc...

When I saw them they weren't to my standards and just breaks the whole aesthetic colors for each faction. On the SEAL its understandable since they're specially trained soldiers for that role and so would be wearing the appropriate clothing. As is Tanya & the Chrono Commando.

If you want to add your own versions go ahead.
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sat Aug 23, 2014 1:18 am    Post subject: Reply with quote

For some reason, Cosmonaut seem bug because when not moving their use cheer frame but when moving or attack only their shadown is remain. It's eitheir there what wrong with the shp or it need a new sequense.

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Sat Aug 23, 2014 1:27 am    Post subject: Reply with quote

Code:
[LunarSequence]
Ready=0,1,1
Guard=0,1,1
Prone=8,6,6
Walk=8,6,6
FireUp=116,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
;Die1=86,15,0 The Old Unfinished One by Westwood
Die1=101,15,0
Die2=101,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=164,6,6
Hover=164,6,6
FireFly=242,6,6
Tumble=212,15,0
AirDeathStart=212,8,0
AirDeathFalling=220,1,0
AirDeathFinish=221,6,0
Paradrop=291,1,0
Cheer=298,8,0,E
Panic=8,6,6

AirDeathFinishSounds= 3 RocketeerCrash


Forgot I reordered its sequence as well and gave it a new one.

Its also suggested you add the AirDeathFinishSounds= 3 RocketeerCrash on the Rocketeer's Sequence.
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sat Aug 23, 2014 1:47 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Code:
[LunarSequence]
Ready=0,1,1
Guard=0,1,1
Prone=8,6,6
Walk=8,6,6
FireUp=116,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
;Die1=86,15,0 The Old Unfinished One by Westwood
Die1=101,15,0
Die2=101,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=164,6,6
Hover=164,6,6
FireFly=242,6,6
Tumble=212,15,0
AirDeathStart=212,8,0
AirDeathFalling=220,1,0
AirDeathFinish=221,6,0
Paradrop=291,1,0
Cheer=298,8,0,E
Panic=8,6,6

AirDeathFinishSounds= 3 RocketeerCrash


Forgot I reordered its sequence as well and gave it a new one.

Its also suggested you add the AirDeathFinishSounds= 3 RocketeerCrash on the Rocketeer's Sequence.


I think you should double check the pack for any shp with new sequence that you forgot to add.

I also want thank you on the effort you put in you work and good you luck on Colony Wars project. Hope you also quickly release more public asset on ppmsite.

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MustaphaTR
Pyro Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Wed Jul 08, 2015 6:44 pm    Post subject: Reply with quote

Atomic_Noodles can you make paradrop frame for Boris. Westwood is showing their laziness everywhere. I need one for Boris Clone in my mod which included in this subfaction's Support Power, Clone Drop.
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Mon Jul 27, 2015 8:40 am    Post subject: Reply with quote

@MustaphaTR, hope i'm helpful here, here is my version of Boris' Paradrop frame.

Code:
Paradrop=409,1,0



archivedboris.shp
 Description:
Paradrop frame is on frame 410. Hope Jem can touch up that :p

Download
 Filename:  archivedboris.shp
 Filesize:  238.54 KB
 Downloaded:  24 Time(s)


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MustaphaTR
Pyro Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Jul 27, 2015 9:01 am    Post subject: Reply with quote

Thanks, deathreaperz. I'm gonna use it.
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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Mon May 02, 2016 1:39 pm    Post subject: Reply with quote

Necrobump...

- Added New Paradrop Frames for Boris
- Original Grey Coat Yuri renamed to ycln.shp in Files
- Added a new Partially Unfinished Soviet-Scheme Yuri named as yuri.shp (Amphibious Set not yet finished) - Optional Campaign Infantry to use for Psi-Corp Troopers maybe...
- Navy SEAL now has "Temperate" Version (Original Brown is now set for Desert)
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Mon May 02, 2016 4:08 pm    Post subject: Reply with quote

Necronice!!!
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wiwimax
Civilian


Joined: 13 Dec 2016

PostPosted: Tue Dec 13, 2016 10:20 pm    Post subject: Reply with quote

@Atomic_Noodles: You have done a great job with creating the RA2/YR Infantry Remaster Pack!

Can you create 'Amphibious Frames' for Spy?

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Wed Dec 14, 2016 3:19 am    Post subject: Reply with quote

For the Spy you'd just simply need to copy over Swim Frames from another infantry and adjust accordingly to the canvas size of the Spy. I didn't include one for the Spy as it would have required adding Sequences for Swimming and adding ones for every infantry the Spy can grab disguises from.
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cxtian39
Light Infantry


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Fri Dec 16, 2016 3:30 am    Post subject: Reply with quote

Well, one can remove spy's disguise ability and make it cloakable

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wiwimax
Civilian


Joined: 13 Dec 2016

PostPosted: Sun Dec 18, 2016 8:49 pm    Post subject: Reply with quote

Atomic_Noodles wrote:
For the Spy you'd just simply need to copy over Swim Frames from another infantry and adjust accordingly to the canvas size of the Spy. I didn't include one for the Spy as it would have required adding Sequences for Swimming and adding ones for every infantry the Spy can grab disguises from.


Yeah, you are right.
-------------------------------------------

Here is Boris with Boat (normal and arctic version), by Big Jah.
From the Readme file:
Big Jah wrote:
Replace boris artmd codes with these

[BORIS] ; Boris
Sequence=BorisSequence
Cameo=BRISICON
AltCameo=BRISUICO
Crawls=no  ;no because there are no secondary prone attack frames
Remapable=yes
FireUp=2  ;3 changed to 2, since WetAttack has only 2 frames
PrimaryFireFLH=100,0,100


but the author wrote a warning that says:
Big Jah wrote:
"WARNING -- CORRUPT SEQUENCE!!! -- I thought this one is right, but in game, when Boris enters the water is was showing random wet frames!!! Help me if you know how to make  correct sequence."

[BorisSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=169,6,6
Down=265,2,2
Crawl=91,6,6
Up=281,2,2
FireProne=217,6,6
Idle1=56,15,0,S
Idle2=71,20,0,E
Die1=139,15,0
Die2=154,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
;Cheer=56,15,0,W
Cheer=297,8,0,E
Paradrop=292,1,0
Panic=8,6,6
SecondaryFire=401,1,1;305,12,12
SecondaryProne=217,6,6;401,1,1;305,12,12
Tread=410,3,6
Swim=434,5,6
WetAttack=487,2,6
WetDie1=474,13,0
WetDie2=474,13,0


In the archive, for any case there is one more shp file named as v2 (that has +2 more frames), but for that file source is unknown.

Can someone write a corrected sequence for Boris Boat (normal and arctic version)?

Thank you in advance


BorisBoat.rar
 Description:

Download
 Filename:  BorisBoat.rar
 Filesize:  322.05 KB
 Downloaded:  37 Time(s)


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NimoStar
Pyro Sniper


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 10, 2017 2:20 am    Post subject: Reply with quote

Do these ones have TS shadow-like (grey and soft) or the ugly all-black vertical infantry shadow that RA2 only uses for infantry?
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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Tue Jan 10, 2017 7:34 am    Post subject: Reply with quote

They all have their shadows converted to Tiberian Sun Style Translucent Shadows so nope they don't have the black shadows.

Usually that is the first thing I try to fix when it comes to SHP Infantry next from Team Colors.
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wiwimax
Civilian


Joined: 13 Dec 2016

PostPosted: Fri Jan 13, 2017 1:36 pm    Post subject: Reply with quote

3 weeks have passed, and nothing new, so is it BorisBoat unrepairable?

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Atomic_Noodles
General


Joined: 05 Oct 2011

PostPosted: Fri Jan 13, 2017 2:39 pm    Post subject: Reply with quote

The Wet Boris is incomplete. There is missing wet attack frames for In-Game North. There is one extra blank frame on the wetdie. Otherwise the sequence is alright. Just change Tread to X,3,3 and Swim to X,5,5

Edit:
I've updated the main Rar File again recently as I noticed I had forgotten the Thin and Fat Soviet Civilian as well as Romanov himself.
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