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[OpenRA] Shp Pack of my Mod-Maps
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CombinE
Vehicle Driver


Joined: 21 Jan 2017

PostPosted: Sat Jan 21, 2017 6:47 pm    Post subject:  [OpenRA] Shp Pack of my Mod-Maps
Subject description: Diversity of SHP files that i made over the past years
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Here are some pictures of the SHP files in the Pack. Most of them are animated with a make-animation, death, damage state, proper door files ect ect.

Some shp's are made for the RA1 palette but most of them are for the TD palette, you will see.


Due to dropbox changes i cant link images there anymore. so here the link to the folder containing the pics:  Dropbox Folder with pics


Hope you find some useful!



shp.rar
 Description:

Download
 Filename:  shp.rar
 Filesize:  466.35 KB
 Downloaded:  522 Time(s)


Last edited by CombinE on Thu Mar 16, 2017 10:44 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 21, 2017 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

some are quite nice, other lack a bit quality. like not so good lighting (wrong direction), a bit simple texture and details on the buildings.
I like the broken tire harv anim. funny idea Smile

All in all i think a few of these can find their way into DTA. Smile

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Jan 22, 2017 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think i'm gonna use that spy post building on my modmaps. I was recently having an idea to make spies and dogs a better counterpart. I'm gonna move spies to their own structure.

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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Jan 22, 2017 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can probably make use of all of those "split" SHPs, although I'm still undecided about whether or not to use the veins (I'd have to thoroughly edit them to work in TS if I do).

0tnk.shp can make an interesting crate unit at least (does it have a name?) and while I'd like to use tnkgunnr.shp as a turret or something for a tank, directional firing animations for turrets unfortunately aren't supported with the TS engine.

Nice work in any case Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 22, 2017 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

tnkgunner would need 32 facings, not only 8 when used as a turret. the firing anim can be done separately with the usual muzzle flash anim.

the veins look a bit too pixelated for my liking, so i wouldn't replace the current DTA veins with them.

The blossom trees however should find a way into DTA, adding a bigger variety to them.


What palette is supposed to be used for 0tnk? I tried vanilla TD and RA palettes, but none looked right.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Jan 22, 2017 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

0tnk uses the RA palette.

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sun Feb 19, 2017 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the vine creep. Reminds me a lot on the Tiberian Dawn cut scenes and fits the art style perfectly.

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Kilkakon
Vehicle Driver


Joined: 06 Sep 2006

PostPosted: Mon Feb 20, 2017 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Some of these are pretty sweet. I think I might use the weapons depot Smile

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