Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Jan 03, 2005 11:15 pm Post subject:
2.31?
Reaperrr. when is 2.31 coming? and i think i can get TD/RA Civvie buildings(replace the CA0000 Buildings with TD ones.) i'll convert them over to TS UNITTEMP. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Jan 04, 2005 3:42 am Post subject:
the td buildings although, classic and great won't fit in the TS engine... not properly anyway they would have to be resized and it would cause a great loss of detail and high pixilization it may be best qualitywise, just to make your own based off of the originals. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jan 05, 2005 2:20 pm Post subject:
is this an illusion to a RoRA? hehehe. and not really,im using them in tiberian survivor.they dont look that bad,though you DEFINALTY need to do touchups in OS. i converted V01-03,the church came nicely,but 2 of the civilian homes came out in remapables. lucklly Pal Pack II Converts remaps to their correct,TD colors. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jan 05, 2005 4:04 pm Post subject:
Eh? nice. do you want some TD civvie buildings and RA Farm stuff converted over? to replace the over-modern TS Civilian stuff?(not the city stuff. things like...the Subterranian dwelling,ect.) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Thu Jan 06, 2005 12:22 pm Post subject:
Banshee wrote:
I think 2.4 would be better than 2.31, because you guys are doing more changes than you did when 2.3 was made...
well, to be honest, 2.4 won't contain that much changes either...
so far, it does only this:
- Temple and Adv. Com. Center can't be captured anymore.
- Both superweapons have increased damage, especially the nuke.
- Carnos improved Transport Heli voxels added.
- uh... not sure if there was anything else.
not much, I know, but I just lack time atm.
problem with the civ buildings is, I HAD built them in, and the result was that I got IEs when starting any map. That's why I don't want to add them for now. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Jan 06, 2005 4:11 pm Post subject:
Dude. dont worry. im converting them over for tiberian survivor. either you coded/converted them wrong,or the game is the spawn of kane. i can get all of the RA buildings,including haystacks,Farms. but i CAN NOT get the desert buildings. =\ _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Did I mention I love this mod, well I love this mod, keep up the great work and don't rush another release, take it handy, i've seen what happens when modifications are rushed! _________________ QUICK_EDIT
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