Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:58 am
All times are UTC + 0
Independent or common actor upgrade.
Moderators: Global Moderators, OpenRA Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
divadawm
Civilian


Joined: 09 Jun 2013

PostPosted: Thu May 18, 2017 3:32 pm    Post subject:  Independent or common actor upgrade. Reply with quote  Mark this post and the followings unread

Hello,

OpenRA to modify the Trait "Upgrade" by the Trait conditions, I still have some difficulty in mastering this new function and I leave the potential connoisseur on this small problem to solve.

Is it possible to create independent upgrades per actor (for example, General Overlord and Gatling Upgrade), I have set up a "build queue" to assign to the vehicle to make it benefit from improvements , Only Condition does not seem to take this change into account.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 19, 2017 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Short and easy answer: you can't. Pluggable - which would be the logical expectation, asin the logic used for TS component tower/powerplant/etc - requires the parent actor to be a building.

Easy but grants different gameplay answer: You need to apply the upgrades though a support power (GrantExternalConditionPower is how it's called IIRC, check the Iron Curtain) with the actor being the provider.

Complicated but with enough hassle could working visually answer: let aircraft actors being produced on that queue, which are destroyed immediately though KillsSelf and their death explosion provides the condition though a GrantExternalConditionWarhead. Yes, aircraft is a must for this, because you can't get ground moving actors spawned on top of each other.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
divadawm
Civilian


Joined: 09 Jun 2013

PostPosted: Wed Sep 06, 2017 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks a lot for your reply Smile.  It worked! But there is still a small issue, the upgrade can't be "blocked" once completed, the condition is not applying on the "buildable" trait and the prerequisite is working in a "general way"

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1496s ][ Queries: 11 (0.0088s) ][ Debug on ]