Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 24, 2017 8:06 am Post subject:
How on earth do I enable RMG?!!
Subject description: I'm trying it out, I'm on Ares 0.Cp1, there's no explaination in documents...
I don't know why I can't enable it, is it a tag in the [General] section of rulesmd.ini? There's currently no explaination for it in ModEnc, so I'm asking here, by the way, this is for RA2/YR _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
...And RMG stands for what, exactly? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 24, 2017 9:02 am Post subject:
RMG stands for Random Map Generator... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
You mean being unable to generate random maps for specific game modes or theaters, correct? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 24, 2017 11:30 am Post subject:
I'm trying to enable it, and I already did the fix Area needs on rmgmd.ini... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
The 'true' at the end specfies if random generation is alllowed for the mode/changes read from MPBattle.ini.
For new modes you'll need to, for example, do this:
Basically, 'NukeWar' and 'CrateWar' can get random-maps.
GUI:XXX, states the mode's displayed name.
STT:XXX, the description seen at the bottom.
standard' is the 'map-filter', one among many, auto-applied by FA2, not too sure how this one works tho. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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