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CnC:Crisis released!
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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Mar 09, 2017 6:00 pm    Post subject:  CnC:Crisis released! Reply with quote  Mark this post and the followings unread

CnC: Crisis has received its first release.

Instead of doing a full-fledged mod, I decided to release it as an idea of a rebalanced YR mod with as few gameplay changes as possible. Basically, only one unit has been added (Yuri's Gattling Sub).

Most the units are intact, but some of them were re-done.

Most of the voxels have been changed to be aesthetically more pleasing.

Each faction has just one subfaction right now.

The full changelog here:

Code:

***General features***
DDD      -Add country inf/tanks
DDD      -Tech Lab will grant you a special Demo Truck
DDD      -Engineer fix
DDD      -Loading screens
DDD      -3 factions
DDD      -x3.5 Construction Yard health
DDD      -Hide Campaign menu
DDD      -Move hover transports to WF
DDD      -Make barracks first
DDD      -Remove loading screen texts
DDD      -Add maps
DDD      -CY doubles as Radar
DDD      -Fix MCV health
DDD      -Tripled Labs' health
DDD      -fix building position Yuri
DDD      -MCVs removed from crate goodies
DDD      -add RA2 music
DDD      -Replace Repair Depots with Repair circles around WFs (Yuri doesn't get one)
DDD      -Give spy/thief speed boost
DDD      -New Sidebars for Yuri and Soviets
DDD      -A big bunch of assets were recolored
I'm a code monkey with the IQ of an ant:      -add AI improvements

***ALLIES***

*Infantry*

DDD      -Rocketeer weaker armor (125 to 100)
DDD      -Chrono Legionnaire weaker armor (125 to 100)
DDD      -Removed Sapper bomb from SEAL

*Units*

DDD      -Black Eagle weaker armor, better building attack
DDD      -Fixed Battle Fortress
DDD      -Prism Tank is no longer a retarded potato.
DDD      -Removed Tank Destroyer, Robot Tank is now slightly more powerful

*Buildings*

DDD      -Remove Grand Cannon
DDD      -Remove Robot Control
DDD      -Limit Gap Gen to 3
DDD      -Reduce powerplant cost (800 to 500),
DDD      -New Pillbox artwork

***SOVIETS***

*Infantry*

DDD      -Terrorist->Thief

*Units*

DDD      -Remove Demolition truck

*Buildings*

DDD      -x1.25 Nuclear Reactor armor
DDD      -Remove Radar


***YURI***

*Infantry*

DDD      -Added Doggo
DDD      -Yuri Prime has more strength


*Units*

DDD      -Cheap, no weapon miner.
DDD      -Limit Mastermind to 4 slots and no overpowering. Cost decrease.
DDD      -Boomer balance (weaker armour (1200->500), balanced cost)
DDD      -Extended Magnetron beam range
DDD      -Add GattSub

*Buildings*

DDD      -Removed Cloning Vats
DDD      -Synapse ( as Pillbox/Sentry Gun alternative)
DDD      -Psychic Tower has a build limit of 4, and is post-Lab
DDD      -Mobile Refinery-> Normal Refinery
DDD      -Grinder -> reverse engineering building


Credits:
Code:

HG_SCIPCION
-NASAM SHP and cameo

Atomic_Noodles
-Sea Scorpion
-Typhoon

Zero18
-Mirage Tank
-Black Eagle
-Prism Tank
-BFRT
-harvester

Shepherd Moons
-Soviet MCV

Conman
-Rhino
-Grizzly
-V3
-TNKD

Bu7loos
-Yuri MCV
-Floating Disk

BrianPrime
-Sidebar

Gamemate
-Pillbox

Askeladd
-Robot Tank

TX1138
-Gattling Sub

Aro
-Cameos

MadHQ
-A shitton of maps

Earthman
-V3 remake


(I hope I haven't missed anyone on the list.)

Download here!

I'll try fixing bugs whenever I can.

Most of the assets are public, some I've recolored.

I might update this mod at times, but for the moment, I just want to release it.


Key Words: #CnCCrisis #News #Modification #YurisRevenge #Release 

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Mar 10, 2017 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I am trying to think why this mini-mod is worth developing, and why anyone would choose this over any number of other primitive mods?

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Alin
Guest




PostPosted: Sat May 27, 2017 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Esti roman?

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