Posted: Sun Jan 02, 2005 8:58 am Post subject:
Ionic Frequency (2)
Hey guys! Just finished making a nicely detailed 2 player map for your enjoyment & yeah hope you enjoy lol, tell me what you think. Remember! The screenshots are only samples... It plays/looks better in game duh!
The unzipped map is 130 kb, you can download the map below in the zip archive. (which is about 75kb). This map will be futurely included with my mod 'The Tiberium Future; A Dying World'.
Contents of the readme:
Map Name: Ionic Frequency (2).
Created By: j4m3sb0nd
Theatre: Temperate.
Instructions: Place in /Sun Folder. ;p
Description: A nice little 2 player map with good lighting & detail,
plenty of tiberium to go around including some rare red tiberium worth
ALOT of money although it will take effort to get it from the terrible
creatures that lurk, the map also has some weed isolated by cliffs near the players for an easily accesible supply, tried my best to make this map balanced; each play location has its entrances, & each location has a 'tournament' style supply of things yet at the same time not too much.
Also trucks drop crates. You can find one in the abandoned city, & another one in the small mutant town, so go get hunting! You will also have to watch out, after a long while on the map a rather long ion storm will trigger, & quite a powerful one. This sector is heavily mutated by tiberium & attracts many ions, thus it is a key place for extremely dangerous ion storms.
last but not least, Enjoy!!
-Created by j4m3sb0nd-
if+ing2.jpg
Description:
You can see the kodiak crash & the small mutant town in this screenie, also to the right where there is some red tib under a tree is actually where the right player locations red tiberium is. (By the time i took this screenie i had harvested it all ;))
Filesize:
835.37 KB
Viewed:
53381 Time(s)
if+ing4_is.jpg
Description:
Watch out for ion storms!
Filesize:
814.11 KB
Viewed:
53379 Time(s)
if+ing1.jpg
Description:
This screenshot shows you some the great lighting & detail, plus some red tiberium.
I have to ask, did you actually think about your explanation for the brightness or did you just pull it out of your ass on the fly and post it? Because if you did just write some random jargon off the top of your head, I'm impressed QUICK_EDIT
haha, well alot of the time i write these huge storylines from the top of my head, although i did have a preludical thought to why i would make the ion ambient a lil more bright feeling. QUICK_EDIT
Well j4m3s, map looks great but the AI seem useless. Tech 8 AI level 2 and only thing that was killing me was the storm. Anyone else have AI attack them or is it possible my AI file messed up?
My vote would be to spotlight it as a online map. QUICK_EDIT
Hmm, well the enemy did have plenty of room to build *as does players* however i also see that it didnt seem to attack me often (tech10) although it did attack yea. QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Tue Feb 14, 2006 8:47 pm Post subject:
J4m3s this is my absolutely most favorite fan map I have ever played
the terrain looks offoly similar to the first GDI mission in FS
I think the downed kodiak is a nice touch and very apropriete you would think after the first FMV that they would have learned not to fly through or lift off in ion storms
my only complaint is that the ION storm was way to pummeling in your mod but I know you had to do that to get the super weapon to be effective
also your mod is one of the best if the spotlighted mods yours should be _________________ QUICK_EDIT
Thanks, looks like a firestorm map because - surprise surprise it uses crystal LAT from the expansion, the green stuff.
Hehe, GDI never learn do they?
Yes, it is a bit powerful in the mod, if enough complain ill fix it. & actually the super weapon is completely seperate from the games ion storms, so dont worry about that. QUICK_EDIT
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