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Battle Fortress
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Mon Jun 05, 2017 1:55 am    Post subject:  Battle Fortress Reply with quote  Mark this post and the followings unread

Very Happy



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 05, 2017 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Question: are remaking all RA2/YR voxels?
This is gold! Now do a remake for the old LTNK in ra2.mix, please!

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Mon Jun 05, 2017 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats a very nice Fortress you got there. The skin could use more detail, It looks plain. :/

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Mon Jun 05, 2017 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks too blue (especially the front, on the south-east picture for example, but also across the wheels there, and also in general) and too fuzzy (the side of the east facing variant, also visible in north-west and south-east). There's also an odd yellow near the wheels that doesn't look nice, very visible on north-east and south-west.

Generally, I think you should work on your wheels - it is a thing I notice with (almost?) all of the voxels you put here - and perhaps the colouring and normals. You have a lot of potential. Perhaps this is simply a difference of style preferences. Smile

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 05, 2017 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The lighting looks wrong with the sides being super bight & the top very dark. Your checkerboard texturing style makes it look really pixelated & fuzzy too. I'm not a fan of the bright yellow wheels either, they contrast to much with the rest of the voxel & look out of place.

With all that said tho the shape, size & detailing are very good Smile

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Mon Jun 05, 2017 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Question: are remaking all RA2/YR voxels?
This is gold! Now do a remake for the old LTNK in ra2.mix, please!

No .
In future planned light tank . But it will be different from old LTNK .

nlspeed wrote:
Generally, I think you should work on your wheels - it is a thing I notice with (almost?) all of the voxels you put here - and perhaps the colouring and normals. You have a lot of potential. Perhaps this is simply a difference of style preferences. Smile

Yep , wheel and skins my problem .

Mig Eater wrote:
The lighting looks wrong with the sides being super bight & the top very dark. Your checkerboard texturing style makes it look really pixelated & fuzzy too. I'm not a fan of the bright yellow wheels either, they contrast to much with the rest of the voxel & look out of place.

With all that said tho the shape, size & detailing are very good Smile

I not find normal color for wheel .

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Salted Old
Grenadier


Joined: 12 Mar 2017
Location: China chang chun

PostPosted: Mon Jun 05, 2017 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Feeling a little narrow, perhaps the width will be better?But it's really nice!

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