Heyy, I'm back, thanks to PillBox20 for encouraging me to detail my voxels myself!
Here's the Tsunami Tank Remade and Redetailed by me, originally by partyzanpaulzy?
When i disconnected to the internet very long i re-detailed it, suddenly when i connected i saw your post. i think you will hate it because of the grids, anyway i should edit it again. EDIT: I finished the amphibious version.
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_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
Last edited by PussyPus on Sat Jun 03, 2017 3:57 pm; edited 1 time in total QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Jun 03, 2017 3:51 pm Post subject:
Well, not a bad try, but it should have less gridlines, I did use some gridlines, but I didn't overdo it, and my result came from Atomic's detailing style I learned from his voxels, so detailing may vary with other's preference, take Azri for an example, he does his own style, and look at KALAPS, he also has his own style, eitherway, we all have our own preferences, and luckily you downloaded it, I tore down the download before loads of rippers come in and take the loot (I'm talking about the Guests, most of them probably don't know how to voxel)
But seriously, learn from some voxels released by the voxeller you admire the most, and learn their way of detailing a voxel
Oh, and my Tsunami will be in a Public Release, until either nlspeed or deathreaperz will request for it, I'm working on nlspeed's Shepherd right now though... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Well, not a bad try, but it should have less gridlines, I did use some gridlines, but I didn't overdo it, and my result came from Atomic's detailing style I learned from his voxels, so detailing may vary with other's preference, take Azri for an example, he does his own style, and look at KALAPS, he also has his own style, eitherway, we all have our own preferences, and luckily you downloaded it, I tore down the download before loads of rippers come in and take the loot (I'm talking about the Guests, most of them probably don't know how to voxel)
But seriously, learn from some voxels released by the voxeller you admire the most, and learn their way of detailing a voxel
Oh, and my Tsunami will be in a Public Release, until either nlspeed or deathreaperz will request for it, I'm working on nlspeed's Shepherd right now though...
I have my own style, overdoing or medium gridlines, adding vinyls, adding vehicle lights in front and back, and rarely big looking voxels. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sun Jun 04, 2017 11:38 pm Post subject:
Last batch of Voxel Previews, I'm going back to school again, I made version 2 MCVs for YR:NW, and I made the MCVs for beta 0.43 check the damn credits, it's 'Fission' that's credited, anyway the previews are here, Bu7loos' PCV is what I used as a Voxel base, I did gradients this time, I hope deathreaperz would like it...
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jun 05, 2017 10:07 am Post subject:
Sad to hear you decided to work for the most uncreative mod in the community which is led by a known stalker and griever.
The Soviet MCV needs some work, the grey areas are too plain. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Jun 06, 2017 3:25 pm Post subject:
Graion Dilach wrote:
Sad to hear you decided to work for the most uncreative mod in the community
Okay, I really don't regret working for Reaperz's mod, it may be countering M.O., and possibly taking some elements from RA3 (Seriously, we're countering M.O.), but it is not a bad mod, they just need more people to work with, Moder.U is not with them anymore, and I am the only vacant voxeller for a mod here, so I joined them. Now, maybe you have just countered him due to a past interferance, people can change, I changed because of 'The Idiot' title you gave me , I accepted it, and I tried to change, people's thoughts of a certain person encourages that certain person to change (Just like how I ended up detailing certain voxels like Atomic because of PillBox20's reply, look at my sig, and the Tsunami Tank I remade was blank at the time I requested for someone to detail it, now look at it above)
Anyway, I think I said a bit too much, I'd rather make a topic about what people think about one another probably in PPM Discussion Area, or Offtopic Discussion Area... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Sadly no cute face for the Kirov _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Hey, adding vinyls is one of my unique styles of voxelling, but i don't want to help on this one cause i am busy on something. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Jun 16, 2017 8:21 am Post subject:
I added a face to the Kirov, Different, but cleaner, I'm not planning to release this publically, once finished, I'll donate this to YR:Before Alcatraz, I haven't been helping out much on nlspeed's mod...
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The last thing you'll ever see, is a flying deadly grin...
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Aww man... I love it...
Ah well. Wouldn't fit with the rest of RA2/YR VXLs anyway. But good face! (if it's meant to be scary) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Jun 27, 2017 9:46 am Post subject:
-=Voxelling Skills Leveled Up=-
I made new versions of some voxels I've previously made, I'll make a voxel from scratch after this. I did more practice, and I somehow improved my detailing skills, so I tried it out on some old voxels...
P.S. I already sent the MGG to @Atomic_Noodles, and I'll release the Lasher Tank once I add more remap parts to it (I know, it needs more remap), and I removed the gradient detailing on the AMCV, I need feedback, just tell me what parts look bad to your eyes...
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Radar Interceptors initiated!
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Allied Schematics on hand!
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We will punch you through!
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jun 28, 2017 12:57 pm Post subject:
The container needs more contrast and/or should be in brown2 shades instead of Soviet ones. I'd probably also edit the body and the cab to not share the shade of remap. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 04, 2017 11:52 am Post subject:
I find it hard to believe that Aeroblaze is yours, it looks so different (and better) compared to everything we've seen from you.
Do more. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I find it hard to believe that Aeroblaze is yours, it looks so different (and better) compared to everything we've seen from you.
Do more.
Before: You said leech in front of someone (might be Nuclei or TAK02).
After: Looks nice, do more
This happen to some Modders even if they are not newbies, we hate their early contents because of lack of quality or asset ripoffs, but once long time pass, the modder or artist will be better than the past, this exactly happened to me (not on modding). _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Jul 04, 2017 2:56 pm Post subject:
Graion Dilach wrote:
I find it hard to believe that Aeroblaze is yours, it looks so different (and better) compared to everything we've seen from you.
Do more.
Well, that just goes to show how much I've learned, but it does take time, I had to redetail it around 6-8 times just to get the details right for me, patience is rather a tool I use, now it usually takes up to 2-3 Days... Yeah, I'll surely do more. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
What's that on the Prism's rear? A mini-Chronosphere? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jul 05, 2017 11:27 am Post subject:
A Light Collection Array, or that's what I call it, I just edited Shinpeterpan's Prism Tank, and the Turret came from Atomic_Noodles's 'srefrt.vxl' file he released a long time ago, I did the Math and did a Complete recharge set (sreftur3-1.vxl) _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jul 05, 2017 11:50 am Post subject:
Micro-Update on the Prism Tank
I added more depth to the sides and the Machine-Gunner from the Installation Slides and Concept Art! I would like to thank Atomic Noodles for supplying me with enough Voxelling Skills that I have learned from his Voxels! Thanks Atomic!
EDIT: Redid the Headlights
This was originilly made by shin.peter.pan, I edited it to suit my style, and the turret was from Atomic_Noodles's Battle Fortress...
(I didn't do all of it, I just mashed up parts and improved it for my taste)
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you Last edited by NucleiSplitter on Thu Jul 06, 2017 12:51 am; edited 1 time in total QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Thu Jul 06, 2017 11:42 am Post subject:
Well, I removed the Machine Gunner, it's bigger than my 75% Resized infantry , Oh well, I'll just have to try and make it bigger
Thanks for reminding me OmegaBolt, looks like I was getting way too ahead of myself _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Jul 08, 2017 8:17 am Post subject:
Heyya, Good to see you again! Do you need the New Kirov I made specifically for your mod? I thought your long gone _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Heyya, Good to see you again! Do you need the New Kirov I made specifically for your mod? I thought your long gone
Nah, he's just waiting for me or someone else to fix his 'mini-bioreactor's Art-code. (Still dunno how tho) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Heyya, Good to see you again! Do you need the New Kirov I made specifically for your mod? I thought your long gone
Nah, he's just waiting for me or someone else to fix his 'mini-bioreactor's Art-code. (Still dunno how tho)
Huh, no? Things just happened in my private life, so I didn't feel like modding for a while, and I'll be going on holiday on a Monday, so I've only gathered a few naval assets, but I'll continue modding in proper after I return from my holiday. Probably.
I'm not sure if I will find a use for that Kirov. Perhaps as a country unit, perhaps as a campaign unit, or perhaps not at all. But let me not prevent you from publishing things to the public; when (hopefully ) I release my mod, people are free to use my assets, sound, code, or anything they like.
To the Stryker, you really have improved. QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sun Jul 09, 2017 2:31 am Post subject:
You mean to tell me that you removed the Kirov Airship?! It's the Icon of the Soviets! _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Jul 14, 2017 2:22 pm Post subject:
Well, I can make a Kirov with Gun Batteries, but I don't have much time at hand... Maybe next week :/ _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Thu Aug 10, 2017 1:01 pm Post subject:
I'm busy with real life shenanigans ATM, I'm just showing these off for proof that I'm not dead (Nope, not downloadable, ignore me if you want, you don't have to notice me anyway )
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White SUV, better than the original
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Brown SUV, replaces the Black Variant
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Actually, SHP works better than VXLs (detail-wise), and there's always Ares.
But yeah, some things are VXL-exclusive. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Actually, SHP works better than VXLs (detail-wise), and there's always Ares.
But yeah, some things are VXL-exclusive.
I think he meant things like: Can't tilt on slopes, be flipped, fly, and some other miscellaneous things I can't remember. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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