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Return of the Dawn and It Came from Red Alert
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 13, 2017 6:25 am    Post subject:  Return of the Dawn and It Came from Red Alert
Subject description: Assets
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So umm... ICFRA! and ROTD have been dormant for quite sometime, and the devs aren't talking to me about it at all, so I thought I'd ask here if anyone knows better or can still reach 'em.
(Also: sorry admins if this is the wrong place. I really need to read the rules some time...)
Basically, what I want to know is whether or not the SHPs and VXLs for these two mods can be used by other mods or just mine (that is, if anyone's allowed to use 'em at all).
The reason simply being that I would love to put in pre-RA2 (RA1) tech in for the first few missions and TD-tech for the final confrontation.

The mods with the assets I'd love to use:
http://www.moddb.com/mods/it-came-from-red-alert
http://www.moddb.com/mods/return-of-the-dawn

The mods I'd want to be able to use 'em for:
http://www.moddb.com/mods/ra2-supreme
http://www.moddb.com/mods/supreme-yr
"Supreme Yuri Comeback" (dunno if it'll be separate from or extension for SYR)

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Jun 13, 2017 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure about It Came from Red Alert, but there is a full set of RA Structures for RA2 available to public on this forum. I think it is called Project Paradox. Looks like it is Paradox Device

Edit: https://ppmforums.com/viewtopic.php?&t=28680

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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 13, 2017 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Some things use a special pallette (which won't be used by SRA2). That, and there's still the VXL things.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 13, 2017 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK assets for both mods are not open for public use. You'd need to get permission from the mods creators. DAZ (ICFRA) isn't active in the community any more so I'm doubtful you'd get a response from him. Reaperrr (ROTD) however is still active here at ppm & is part of the OpenRA team.

BTW You can convert the Paradox Device buildings in SHP Builder to the normal RA2 pallet in a few clicks. As for RA1 voxels, I have the vxl files for Paradox Device, which I've been planing to post but haven't got around to. I currently cant upload any files tho so you'll have to be patient.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 13, 2017 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I sent Reaperrr a PM over ModDB quite a while ago. Nothing.
Could you find him?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 13, 2017 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 13, 2017 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

One does not simply rip ICFRA - o hai RA Millennium.

Leech02, you should understand that you aren't entitled to use everything you look at.

But you can look at this RA1 pack. https://forums.revora.net/topic/59939-all-my-voxels-so-far/

Pretty sure everything from the TD era has a voxel variant - YRArg has Daz's Renegade 3dsvxls at worst.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 13, 2017 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a leech. I just look at something, if I find it's good enough, I try to come up with something it could be used/useful for.
So, if anything, I do the reverse of what modders tend to do, namely, first the idea, THEN the asset search. Like I said, I work the other way around. How does that make me a leech?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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