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Map Editor
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Jun 25, 2017 5:30 am    Post subject:  Map Editor Reply with quote  Mark this post and the followings unread

Hi, recently I was modding ORA... and I want a small improve for the Map editor's menu.

how expand this menu? Smile


Other questions:
-how import terrain from ini codes?
-any chance for make slopes?
-any chance for undo command?

Cheers!

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Jun 25, 2017 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent!

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Jun 26, 2017 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Good news and bad news.


Editing this file for \mods\common\chrome\editor.yaml and here is the results:



and a small issue, tiberium in TS doesn't have shadow :c (tiberium need shadow in same frame like RA1)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 26, 2017 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting terrain system. Approved!  If i understand it right, you don't use a LAT system anymore (with 8 cells for each transition border) but only use a single cell with overlapping fade out extra graphics borders outside the main cell.
Pretty cool, as you only have to edit one cell for each terrain type and also easier to place for the mapper.

Can't help you on the ORA issues though. Sad

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pchote
Rocket Infantry


Joined: 06 Feb 2015

PostPosted: Mon Jun 26, 2017 8:57 pm    Post subject: Re: Map Editor Reply with quote  Mark this post and the followings unread

Nice terrain!

HG_SCIPCION wrote:
-how import terrain from ini codes?
There is a --tileset-import utility command that you pass the path to the tileset ini and then the extension (e.g. tem, sno) of the template artwork.  The template artwork must be accessible from your packages list, because the utility needs to parse them to get the info for the output yaml.

HG_SCIPCION wrote:
-any chance for make slopes?
-any chance for undo command?
These would be very nice features, and I would like to see them included some day.  I am waiting for somebody to contribute code for these features, just like you are.

HG_SCIPCION wrote:
tiberium in TS doesn't have shadow :c (tiberium need shadow in same frame like RA1)
This is all in mod code, so can be fixed on your side: include a custom resource layer trait in your mod dll that supports split shadow rendering for resources.

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