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Explorer Amphibious Transport
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 01, 2017 1:45 pm    Post subject:  Explorer Amphibious Transport
Subject description: "Let's take the Scenic Route"
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Explorer Transport
Affiliation: Allied Nations
Role: Amphibious Transport
Cost: 900
Speed: Fast
Hitpoints: 400
Armor: Heavy Plating
Strong: None
Weak: All
Movement: Land/Water
Requirements: Naval Yard
Additional Info:
- Passenger Capacity:12
- Size Limit: 6

The Explorer is the Allied answer for transporting their troops and vehicles across bodies of water. Outfitted with more powerful turbines and an aerodynamic hull the Explorer can reach their destination more quickly than its contemporaries.

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~ Excelsior ~

Last edited by Atomic_Noodles on Wed Jul 25, 2018 11:24 am; edited 2 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 01, 2017 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a shame you don't make these for downloads. They look pretty good. Definitely RA2YR remastered.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jul 01, 2017 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

If they are free for download, his mod will be less unique. Understandable.

Looking good, Atomic_Noodles!

Do all amph-trans have some special abilities or just some basic stats differences?

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 02, 2017 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Bison Transport has 500 Strength instead of 400
Explorer has 8 Speed instead of 4.
Galleon has the Gunboats Cannon. (Which is the Eagle Command Replacement for Explorers)
Phantasm is radar invisible and cloaks when attacked.

They all cost $1000

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Jul 03, 2017 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait, what about the old artworks? Why not post it in public if it isn't used anymore? Confused

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 03, 2017 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

The old artworks are still used elsewhere - I have been granted to use them ages ago, thank you for your interest.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 03, 2017 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

No fair! Good mods always get the better art while we newbies have to make our own or rely on public assets! Laughing
...
That's not funny.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 03, 2017 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

No, Leech02, what's unfair is that idiots like you demand every asset they look at without contributing back to their authors or the community.

I have recorded atleast 3 voicesets so far for CW, for example. And notsure whatelse I did.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 03, 2017 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
No, Leech02, what's unfair is that idiots like you demand every asset they look at without contributing back to their authors or the community.

I have recorded at least 3 voice sets so far for CW, for example. And not sure what else I did.

Dude!
Would you stop calling me a leech already?
You don't see me making fun of your user-name, do you?

Also, didn't someone say that good mods take time?
I'm currently working on the code (on which I've worked x+ times on from scratch) for my 'Supreme' mods, in an effort to make the transition from RA2 to YR to Ares easier. Not just for me, but for others as well!

So yeah, I'm not contributing. Not yet. I don't have anything to contribute to the community just yet.
Hopefully, I'll be done by the end of the month.
Want proof?

EDIT: Will delete them to avoid potential spoilers soon. Grab 'em while you can!

EDIT2: I also remember saying once that I look what assets are available BEFORE I get to work, whereas other modders code, THEN look for assets.
If anything, I think I'm forcing myself to be creative, by trying to want to use ALL VXLs and SHPs I think are good enough, and trying to give them at least a small part in my mod.
Other people have an idea already fixed in their mind and will rarely, if ever, change it. Which means they'll go ask for specific things, rather than use what they already can get from others, and won't accept it unless it fits their vision perfectly.



Rules AresDLL.ini
 Description:
Last Rules I worked on before starting to mod Toveena's VS_INI (v4e?)

Download
 Filename:  Rules AresDLL.ini
 Filesize:  923.15 KB
 Downloaded:  5 Time(s)


Rules 20170703 1043.ini
 Description:
Toveena's VS_INI v5b. Now 'Supreme'-ised, but largely incomplete

Download
 Filename:  Rules 20170703 1043.ini
 Filesize:  936.32 KB
 Downloaded:  2 Time(s)


_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jul 03, 2017 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

No need to bite on everything Graion is saying.
Take what is good and wise in what he says and move on.
The rest... well, act like it is not there. Very Happy Much easier life.

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 03, 2017 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah... OK.
Wanna download ma code? Wink

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Jul 04, 2017 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, nevertheless, just learn to voxel TAK02, it's easy once you get the hang of it, I'm already getting better, just start practicing dude Wink

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jul 04, 2017 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

No thanks. I won't be having the time to start learning, not if I want SRA2 3.0 released by the next month's end.
If you had downloaded and looked at my Rules, you'd have seen I barely even started with it.
That, and I want the campaign maps modified by then too.

Also, how did you guys start with VXLs anyhow? I already know how to make slight adjustments to existing ones (re-scheming and erasing/adding small things) and some HVA-Playing.

But anything beyond that? Maybe in a few years when I get a job and don't need to worry about rather useless school-education Very Happy

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 05, 2017 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I learned and improved on how to voxel within just a few months! #Tongue, it's up to you if you want ti learn or not, just don't always rely on Public Assets, it would make your mod less unique, you can try reconstructing the voxel to fit in with your mod (that's what I do), and Graion! Are the old ones up for grabs or no Smile

_________________
all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jul 05, 2017 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the yuri transport the same as soviets but with yuri color scheme.

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If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 05, 2017 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

And more details that I can't do because it's too huge and out of shape for me Crying or Very sad

And Graion! Are the Old Transports up for grabs? Confused

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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