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Will making the cannon of the Destroyer turreted
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 31, 2017 11:26 am    Post subject:  Will making the cannon of the Destroyer turreted
Subject description: Potentially Break the ASW Spawn Weapon?
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So will it break the ASW Launch weapon or no?

EDIT: I made it a typo, it's now fixed, sorry for the confusion Embarassed

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Last edited by NucleiSplitter on Wed May 31, 2017 12:08 pm; edited 3 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 31, 2017 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

How can making a destroyer (a unit) break the ASW (a weapon)?
Read again your question, then imagine you have no clue what you're talking about and then ask yourself if you would understand what you mean.

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TAK02
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Joined: 28 Jun 2015
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PostPosted: Wed May 31, 2017 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I think he meant the turreted version of the Allied Destroyer might get a wrecked version of the ASW.
To answer: no. Not if [ASW] has OmniFire=yes.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed May 31, 2017 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
How can making a destroyer (a unit) break the ASW (a weapon)?
Read again your question, then imagine you have no clue what you're talking about and then ask yourself if you would understand what you mean.


I was talking about if I make the cannon a turret...
Damn typos...

TAK02 wrote:
I think he meant the turreted version of the Allied Destroyer might get a wrecked version of the ASW.
To answer: no. Not if [ASW] has OmniFire=yes.


Yes that's what I meant, thanks fot the answer...

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed May 31, 2017 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also a unit cant have a turret & an a alternative "empty" image (NoSpawnAlt=yes), it's one or the other.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed May 31, 2017 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tought that the turret is independant from the secondary image for spawners... :/

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SteamsDev
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Joined: 12 Mar 2017

PostPosted: Wed May 31, 2017 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not in some cases. The Sea Scorpion's turret is part of the main voxel. Making a turreted version of that and a Destroyer requires you to make the location of the turret just right. I think you can do that in ArtMD.ini.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Thu Jun 01, 2017 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

SteamsDev wrote:
Not in some cases. The Sea Scorpion's turret is part of the main voxel. Making a turreted version of that and a Destroyer requires you to make the location of the turret just right. I think you can do that in ArtMD.ini.


Nope, you have to keep nudging and finally resize the voxel...
I already done it many times. The thing in ArtMD.ini is the 'TurretOffset' Tag...

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Jul 07, 2017 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

"The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image."
Quoted from ModEnc

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Jul 08, 2017 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... then I guess I'll have to resort to the smaller sized destroyer then #Tongue

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