Posted: Sat Jul 29, 2017 2:39 pm Post subject:
Changelog 17072901
Subject description: Changelog 17072901
Major Changes:
Removed Infested maps. Game needs to be balanced first and issues need to be fixed first
Changed Fixed a bug where game is crashing when Heavy Cavalry attacks the Ore refinery.
Gameplay Changes:
Removed Chickens removed from the game.
New Commandbar added.
New Archers now slow their targets when aiming at them.
Changed TownHall got split into 2 Buildings. 1 is available at Smith Tech, townhall still at Armory Tech.
They Provide a buff of 15%/35%. Together a halftime.
Changed PLayerCivilization trait not checks every tick for actors anymore, instead new spawned and removed actors register in the player trait. Which is reducing lags
Changed Autotargets got more polished. you can set priorities for building scaffolds with the two buttons at the bottom of your right ui.
Changed Smith, Armory and 4 Towers of the sultan take longer to build. So player wont techrush every game. More Strategy variety is provided.
Changed Cost of guardtowers has increased by 200. So player wont wall in every game. More Strategy variety is provided.
Changed Turnspeed and Damage of Raidingsquad increased, its more viable against air units now
Changed Counterweight trebuchet Price lowered.
Changed Knights, Footmen and Sultan Mubarizun HP increase, Footmen are now superior over Knights
Changed buildduration of most hightech units increased.
Changed Cost of most Hightech units increased.
Changed Massive HP increase of the Siege tower and battering ram.
Changed Wooden horse of the baron comes with 15 units now.
Changed Overworked various maps.
Changed heavy Cavalry availability moved back to castle tech. Also requires 2 peasants to be build instead of 1.
Changed Replaced sound for beacon with a fanfare (experimental)
Changed Barons small tents provide +1 livingspace and Large tens +2 livingspace QUICK_EDIT
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