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Concept Psychic Dominator
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Oct 07, 2017 9:02 pm    Post subject:  Concept Psychic Dominator
Subject description: feedback before release?
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As per the subject description:
Looking for some constructive feedback on making this the best it can be. I think the coloring is my biggest issue and whether or not it should have the vents on the sides, remap them, etc.?
Link to image, since site doesn't allow linking pictures apparently.



In case you're wondering, I am borrowing a friend's pc for a bit

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Oct 07, 2017 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually looks good but if you can change sphre texture to iron curtain or tesla turret can be better.

You pipes looks good do you added mutiple tube for create this ?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Oct 07, 2017 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. I advise you to look at Suiseiseki's WIP remake - which he never finished - for some ideas though (sadly I don't think I kept the orig render here so only this blurred image has to do - Speeder might still have it though).



What I'd carry over from this one would be the brick texture scale and the pillar standing's detailing. Rest I guess your are better already.

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=======================
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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Oct 08, 2017 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

BySc wrote:
Actually looks good but if you can change sphre texture to iron curtain or tesla turret can be better.

You pipes looks good do you added mutiple tube for create this ?


Yes, the center is all individual multilayered pistons so this is never getting a 3D release as its extremely not optimized lol. Are either of these colors better?


Graion Dilach wrote:
What I'd carry over from this one would be the brick texture scale and the pillar standing's detailing. Rest I guess your are better already.


I still struggle making piping look good at all at that size, but I think it's at least decent now, see above images; Thanks for the reference, forgot that Suiseiseki had made one before. Should the pink stay or is there a better color in the default palettes? Oh and the reason the bricks were so large before I changed it, was to keep up with the original psyDom's giant bricks.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Oct 08, 2017 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The right one (TSLA), looks more Yur-ish IMO.

Also, isn't the base for the Puppet Master supposed to be the same one as the Dominator's?

EDIT: nvm. It's different even on the concept art.

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Oct 08, 2017 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The bricks could do with a bump map to add some depth. It looks a bit dark over all IMO too. The pipes & "claw" look really good tho.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Oct 08, 2017 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The bricks could do with a bump map to add some depth. It looks a bit dark over all IMO too. The pipes & "claw" look really good tho.


I can't make the bump map any stronger lol, but I made the bricks almost 3x brighter, hopefully it's bright enough Smile .



If that's all I can improve, then it's on to the fun part of animating these hoses so it can rotate (as shown in the concept art?) in case someone wants it as a turreted superweapon.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Oct 08, 2017 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rotation wouldn't even work. Not with those chains attached.
Unless you'll make two versions #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Oct 08, 2017 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it won't be a technical rotation, it'd be more like "angle it down in 32 directions so that it looks like it's rotating" which is far more work than actually rotating.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Oct 08, 2017 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please look at the attached image what I meant as pillar standing thingy. There's also some mess on the right front pillar thingy - look at the purple rectangle. Gives me the feelies if some random polygon is sticking out.

Improvements are great. I guess pink can stay.



feedback.png
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REALLY CRUDE REPRESENTATION.
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feedback.png



_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Oct 08, 2017 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

When will you make charge anim? (1 minute before superweapon ready)

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Oct 09, 2017 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Mig Eater wrote:
The bricks could do with a bump map to add some depth. It looks a bit dark over all IMO too. The pipes & "claw" look really good tho.


I can't make the bump map any stronger lol, but I made the bricks almost 3x brighter, hopefully it's bright enough Smile .


Just curious, if you go into bump textures material, have you lowered the blur value?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 09, 2017 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
When will you make charge anim? (1 minute before superweapon ready)


The charge-anim was supposed to be similar to the Dominator's.
Basically, the building has a huge dome for a roof that opens.
To reveal Yuri's Claw #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Oct 10, 2017 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thinking about forgoing the dome at this point, as the claw part is larger than the base and will be a good bit of work to resize, but actually fits nicely with it as well.

Having some rendering issues at the moment though for some unknown reason. Rendered a 60 frame buildup yesterday in about 10 minutes, took me ~50-60 minutes to render just one frame today, so it's a struggle.


I've tried a lowered and raised blur on the bump, lowered makes it more grainy and reduces the height while raising it increases the amount it extrudes from the surface, but it also smooths the difference between the bricks. So, I'm leaving it at 1.0.

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Last edited by 4StarGeneral on Tue Feb 20, 2018 2:44 pm; edited 2 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 10, 2017 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what it is, but the Master feels like it'd stand out when compared to other buildings...

Either way, I'm starting to like it!
Now it looks much more of a Puppet Master than that other guy! Smile

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Feb 19, 2018 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice shp

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Feb 20, 2018 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suiseiseki, SHP looks like it's from original game the 4SG's

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