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GDI Titan moi version
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Mar 03, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, this ain't a bug #Tongue Now back on topic...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 03, 2008 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Mar 03, 2008 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone know what the rational is for this feature in unicode for my own morbid interest?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun May 04, 2008 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

why is this NOT SPOTLIGHTED?!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 04, 2008 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
...you should turn on anti-aliasing for the shp. This way the details can be seen better. Also the antenna, that disappears on some frames because it's so small, should then be visible in every frame.

Another small thing that bothers me are the feet. They seem to be quite long in the shp. But in the render their length seems to be ok even it is hard to see on a front view.

Oh and not to forget: you should add the gun to the turret, since everyone hates the voxel version that is visible through the turret and jumps up and down while aming a target.

btw: i see here a spotlight candidate if the shp problems are fixed.

Wink

please areaSZ, finish this mech!

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Last edited by Lin Kuei Ominae on Sun May 04, 2008 8:55 am; edited 1 time in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun May 04, 2008 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Let me rephrase this.

SPOTLIGHT.
NOW.

who cares if it's not aa'd?

Honestly, this kicks the SHIT out of vanilla TS's titan.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 04, 2008 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i took again a look at it, and since it stands way above the other normal SHPs it gets its spotlight.
But i still think it should be finished and hope that the spotlight will help in achieving this.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue May 06, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol i didn't mean to finish that.. but with your sincerelies, im gonna work that soon

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue May 06, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy

please someone make me the screeny

walkframe = 16



mmch.shp
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue May 06, 2008 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SHPs look amazing, but unfortunately they didn't turn out looking as good ingame...


Edit: I attempted to fix those green spots by replacing the faulty colors.



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue May 06, 2008 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only 1 thing is wrong for me on new version: That cannon is too small. Sad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 06, 2008 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

The cannon looks indeed small, but i think the size proportion towards the mech is correct. It's just the small ingame resolution/size that makes it so small.

The big mech is unfortunately not usable ingame due to the turreted shp unit size restriction that can only be max 160x160 pixel.
But someone like machine is for sure able to use it with the downsizer, to make an antialiased version of the small mech. Wink Very Happy

The green dots are only, because areaSZ used the complete unittem.pal.
Here you can find an overview of the possible colors and also a download from IcySon55 of modified palettes without the unusable colors.

But finaly it's nonetheless a well deserved spotlight imo. great job areaSZ.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue May 06, 2008 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

the green is clearly tiberium growing directly on the tian Smile

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed May 07, 2008 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Somehow it looks very fitting... #Tongue

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Wed May 07, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

isn't it too big for TS Question

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed May 07, 2008 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

can you export this as .3ds? I want to try it in Generals (or if you have renX, you can save me the hassal of converting to .w3d Very Happy).

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Jun 21, 2008 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's so awesome it makes the stars look ugly... (rewrite that and you got a hit with the girls xD)

But it's too big and the barrel is too small. I'll spawn a Garden Gnome ever 2 hours untill you fix it! So, make a smaller version with a bigger gun or the Garden Gnomes win. Very Happy

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jun 21, 2008 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bravo...Can I use that shp in TS:LR for a while?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jun 27, 2010 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

...... Bump!!


i just updated this old as topic with my own edited version Laughing

i just wasn't happy with both areasz's version or Bittah Commander's version, so meh, i fixed up areas version to port to RA2YR and many errors fixed.

in the pack there is

Big version ( yes very big for RA2's bigness same size as Bittah Commander's version)

Small version ( TS sized version for RA2YR)

i only have small version screeny sorry


Twisted Evil edited because im the evil little man.



Area52 aka Areasz the titans big and small RA2YR the dubzacs edited version.zip
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you will find nothing escapes my eye.

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 Filename:  Area52 aka Areasz the titans big and small RA2YR the dubzacs edited version.zip
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 27, 2010 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

So what did you change? Made the barrel thicker on some frames on the small version? You didn't even fix the missing antenna on the big one.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jun 27, 2010 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

fixes

green patchs, missing colour, fixed shape , fixed antenta, fixed resize, blockiness removed, shadows fixed, thickened barrel. fixed facing errors, also fixed the intake and the remapable, purple dots....etc.

so yeah that was just a few fixes son

clours are confusing so some frames the antenna wasn't fixed fully

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Wed Feb 09, 2011 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

HΞ2Ξ i7 is wi7h 7hΞ 02i6inΛL 7i7Λn fΞΞ7. 7his 7i7Λn = PWNΛ6Ξ.



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gouki84
Vehicle Drone


Joined: 16 Mar 2012

PostPosted: Sat Sep 23, 2017 11:49 am    Post subject: some rule and art Reply with quote  Mark this post and the followings unread

so guys does anyone have proper rules and art for me i cant get it to work

i use twisted insurretion as a base and there is no Titan anymore  so i really dont know wich rules and art i have to use.

it really Looks messed up in game

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NimoStarII
Guest




PostPosted: Tue Nov 07, 2017 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Nobody will respond to such a newby question normally, but you can use the Titan code from regular TS... even pasting it on Twisted Insurrection (Add the titan to list, it's weapons, etc. too)

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PostPosted: Mon Jan 28, 2019 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi guys, similar newbie question, I can't seem to figure out how to code the stand sequence for this titan, any tips? Thanks!

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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Mon Jan 28, 2019 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think, you need to change sequence in art.ini for [mmch]

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 28, 2019 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
Hi guys, similar newbie question, I can't seem to figure out how to code the stand sequence for this titan, any tips? Thanks!

Like the original TS Titan it has no standing frames.
Changing the code doesn't help, since there are no such frames in the SHP.
You can only keep the default TS Titan code.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Sun Mar 17, 2019 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

its too dark. it needs to be brighter. it blends in with the terrain because of how muddy it looks. can anyone fix the frames on my attached version so it works with standard tiberian sun without additional code changes?



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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Tue Mar 26, 2019 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Mechacaseal wrote:
its too dark. it needs to be brighter. it blends in with the terrain because of how muddy it looks. can anyone fix the frames on my attached version so it works with standard tiberian sun without additional code changes?


fixed it myself. it appears i had to delete a extra frame at the end of each walking animation facing different angles



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