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Rev 555 -- Peace through... proper indentation. At least we
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PostPosted: Tue Nov 07, 2017 11:26 pm    Post subject:  Rev 555 -- Peace through... proper indentation. At least we Reply with quote  Mark this post and the followings unread

banshee -- 32 file(s) modified

Peace through... proper indentation. At least we have a readable code for OS: HVA Builder. There are still issues like non-identified ToolButtons, Labels, but at least the indentation is doing well now.

Regarding the version 2.13, I am still verifying if all changes from 2.11 and 2.12 will be inherited by this version, since the memory leak cleanse was originally done with these versions (whose source code was lost a long time ago). However, newer versions of OS: Voxel Viewer also received some memory leak cleanse. And this version uses the same code from the latest OS: Voxel Viewer... so, I'm gonna check it before releasing this version officially.

Regarding OS: Voxel Viewer, I've added an updated ReadMe document and Help file.


~ /oshvabuilder/EXEs/VH_HVABuilder.exe
~ /oshvabuilder/FormAboutNew.dfm
~ /oshvabuilder/FormAboutNew.pas
~ /oshvabuilder/FormAnimationManagerNew.dfm
~ /oshvabuilder/FormAnimationManagerNew.pas
~ /oshvabuilder/FormBoundsManagerNew.pas
~ /oshvabuilder/FormCameraManagerNew.pas
~ /oshvabuilder/FormHVAPositionManagerNew.pas
~ /oshvabuilder/FormMain.pas
~ /oshvabuilder/FormPreferences.dfm
~ /oshvabuilder/FormPreferences.pas
~ /oshvabuilder/FormRotationManagerNew.pas
~ /oshvabuilder/FormScreenShotManagerNew.dfm
~ /oshvabuilder/FormScreenShotManagerNew.pas
~ /oshvabuilder/FormTransformManagerNew.pas
~ /oshvabuilder/VH_HVABuilder.dpr
+ /osvv1x/EXEs/Docs
+ /osvv1x/EXEs/Docs/OSVVReadme.rtf
+ /osvv1x/EXEs/osvv_help.chm
~ /osvv1x/EXEs/VH_VxlView.exe
~ /osvv1x/GlobalUnits/FormProgress.pas
~ /osvv1x/GlobalUnits/Geometry.pas
~ /osvv1x/GlobalUnits/normals.pas
~ /osvv1x/GlobalUnits/Palette.pas
~ /osvv1x/GlobalUnits/Textures.pas
~ /osvv1x/GlobalUnits/TimerUnit.pas
~ /osvv1x/GlobalUnits/Undo_Engine.pas
~ /osvv1x/GlobalUnits/VH_Display.pas
~ /osvv1x/GlobalUnits/VH_GL.pas
~ /osvv1x/GlobalUnits/VH_Global.pas
~ /osvv1x/GlobalUnits/Voxel.pas
~ /osvv1x/GlobalUnits/VVS.pas

Read more...

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