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KillDriver with CellSpread inconsistency
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Oct 30, 2017 9:07 am    Post subject:  KillDriver with CellSpread inconsistency Reply with quote  Mark this post and the followings unread

Like the title stated I'm getting inconsistent results when using kill driver on a inaccurate weapon with a cell spread. The weapon will require multiple hits to kill the driver or more often destroy the unit before the driver is killed. The same settings on a direct non cell spread weapon results in the driver being killed on the first shot every time.

Am I missing something extra or does kill driver only work with inaccurate/cell spread when the target receives a direct hit etc?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 07, 2017 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

So no one else is using KillDriver..?

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Nov 07, 2017 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I'm aware of this topic, but haven't yet gotten to look at the issue. I remember inaccurate abductors being kinda similar, but that was versions ago and I changed the code since then. Can't say what's happening atm.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Nov 08, 2017 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Splits a weapon with RetargetAccuracy=1.0 to create a direct hit can solve it?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 08, 2017 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

No problem Alex, I just wanted to know if it was a known issue or if I messed up something #Tongue I want(ed) to use KillDriver to emulate unit wreaks, but with this issue there is only a very small chance of it working even with everything set to 100%.

BTW out of curiosity when does KillBelowPercent get applied, is it before or after the the damage of the current hit gets calculated? I presume before, so a weapon that can kill the unit in one hit will never be able to kill the driver if KillBelow is less then 100% etc?

I'm already using Splits on the weapon(s) for something else.

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