Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Nov 10, 2017 7:26 am Post subject:
deathreaperz wrote:
Keep up the good work!
Offtopic:
Wait, AE86 Trueno!?
Does that mean................
<Link to Manuel - Gas Gas Gas>
I just made it out of the car.vxl, and it's not finished yet _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
The Miner reminds me of how Harvesters in the Dune games unload, the only difference being that there isn't a pipe here coming out the vehicle and connecting to the Refinery to transfer the Spice.
Not really a fan of the bigger frontal mining wheel you have though...
Looks a bit too bland, I think? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
You can break up the hull and the storage containers by using the traditional browns, as I feel the Allied color container blends with the body way too much. If you desired the Allied color containers, I would use darker colors on the part of the undercarriage that connects the front to the back, to create a stronger distinction between parts. QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Nov 15, 2017 9:58 am Post subject:
Mig Eater wrote:
They're all based on this concept from the RA2 installer.
Yes, I also based the detail from that, and I improved some overly-sized parts such as the barrels on the sides. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Nov 15, 2017 10:44 am Post subject:
Mig Eater wrote:
Ok it's just you said "This Rhino Tank was based off of a Generals Mod" so I thought you weren't aware of it's origins.
I based most of it's details from this:
The tank itself was based off of the Installer Slide, which is mentioned in m1a1_abrams' Thread. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
I like the Jaguar. Looks like real-life tanks that have both weapons, but didn't in RTSs for balance reasons (and let's be honest: an anti-armor and anti-infantry tank at T1 might be imbalancing without price-altering).
What should be looked at again:
I liked the original Flak Track that it had TWO barrels, one AA, one AG. Having both versions with the two-barrelled version called the Half-Track would hit the spot
Also: The War Miners MG looks a tad too thin, especially when it becomes something like a tank's anti-armor weapon when elite. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Nov 18, 2017 7:03 am Post subject:
TAK02 wrote:
I like the Jaguar. Looks like real-life tanks that have both weapons, but didn't in RTSs for balance reasons (and let's be honest: an anti-armor and anti-infantry tank at T1 might be imbalancing without price-altering).
What should be looked at again:
I liked the original Flak Track that it had TWO barrels, one AA, one AG. Having both versions with the two-barrelled version called the Half-Track would hit the spot
Also: The War Miners MG looks a tad too thin, especially when it becomes something like a tank's anti-armor weapon when elite.
1.) I have posted my MBT Information in my Mod Thread, take a look, I have my MBT plans there.
2.) The htkbarl.vxl was just a residue from the beta, it's barrel is not visible on the Cameo.
3.) I have disabled unit promotion for all my Miners so that the Chrono Miner won't be lonely. Other than that, I will redo the War Miner Turret, you're right about that. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
That Boomer is nice done.
But show ingame screenshot so we can see ingame. Your voxels blend well with envionment.
That Jaguar tank rocks! Not just machine gun, but it can be edited to have missile launcher instead or even transport one infantry which can fire out of it, so that machine gun can be used as firing port.
Also, what is wrong with your released War miner and you call it crap?
I like it the most, one of best Miners ever seen
I would like to see you improving like B.A.Znd one day. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Dec 06, 2017 12:17 pm Post subject:
MasterHaosis wrote:
That Boomer is nice done.
But show ingame screenshot so we can see ingame. Your voxels blend well with envionment.
That Jaguar tank rocks! Not just machine gun, but it can be edited to have missile launcher instead or even transport one infantry which can fire out of it, so that machine gun can be used as firing port.
Also, what is wrong with your released War miner and you call it crap?
I like it the most, one of best Miners ever seen
Ah, I'll post one later.
If I do that, I might as well give up my IFV for the Wes--, no spoilers.
After I improved my skills much more, I took another look at the War Miner, it triggered my mind which told me, "You can do better, turn this past so called 'beautiful' voxel into something better!", or something like that. I did it out of the harv.vxl and not from the previous remake. I redid it because I noticed that it needed to be touched up once more, but the one I had released would probably be judged by the higher-ups as "Decent looking voxel, good job.", but decent isn't what I aim for. But yes, I'd say it's decent.
PussyPus wrote:
I would like to see you improving like B.A.Znd one day.
I guess I'll try doing the animated tracks thing for a public voxel soon, but I don't think I can do his detailing style. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Hey, but do not delete current miner. maybe in public download put separate download for new and old version.
Also, that Jaguar resembles lot of this advanced Crusader
except it's missile pods are on right side. But that can be changed.
Is it ready, did you finished it? I would like to use it. _________________
RAISE YOUR FLAG! _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Mon Dec 11, 2017 12:15 pm Post subject:
TAK02 wrote:
NucleiSplitter wrote:
What I should do next?
RAISE YOUR FLAG!
I guess I could just do a simple GIMP flag in my free time.
PillBox20 wrote:
Tesla Tank! B)
I guess I could try to make one from scratch instead of modifying Stingerr's Tesla Tank.
I'll give it a go. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
I guess I could just do a simple GIMP flag in my free time.
No, I meant 'RAISE YOUR FLAG!', as in: Iron-Blooded Orphans' Mobile Workers. Creator only finished two, but stopped there. Kinda hard to make a 'Iron and Blood'-MPMode with just those. That, and it's one of the few anime made today that are actually a blast to watch. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Dec 12, 2017 3:32 am Post subject:
Oh, that Titan-mech thing... I can't make a voxel that large yet, only decent-sized voxels. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Changing pattern is cool, but I always thinks Yuri boomer should be much bigger than soviet sub because it carries a lot of missile and torpedoes. However, I have no idea what it could be look like the best in game. _________________
Try AI Myth mod and You'll stunned with the Myth!
---My channel --- QUICK_EDIT
Oh, that Titan-mech thing... I can't make a voxel that large yet, only decent-sized voxels.
Oh, you misunderstood: I wasn't talking about the big Mobile-Suits, but the 'car-tank-hybrids' in the show. Their size is between a car and a tank, are rather round and bulky.
Of course, I wouldn't mind if someone did the Mobile Suits too _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Dec 26, 2017 3:02 pm Post subject:
Nah, it's from RA1's Soviet Heavy Tank.
Anyway... PPM's Media Hut seems dead, there's not a lot of criticism being given now. Maybe they (GD) all want me to have a slower progress on improving my voxelling skill, and they are also giving me a cold shoulder to make me feel unwanted here.
It was nice to have shown my progress here while it was still fun. I'll just consult my fellow modding team members for criticism instead.
Banshee, please lock this thread if possible. I don't want spammers or anyone to revive this thread again. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
But I don't blame you if you want to... 'lay-off' (definitely wrong/strong, but fits enough, I think?).
Still, at least put up a pic/GIF or two every once in a while, so we know you're still around _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Dec 26, 2017 3:27 pm Post subject:
Alright, I'll just do what you said TAK02. Maybe I'll post a gif every month, or every week.
I really want to improve much more, but it seems I can't. And the silence is killing me, it gives me ideas that people don't care about my progress at all.
Hopefully you all had a Merry Christmas and I hope you'll all have a Happy and Blessed New Year.
spyp_000.gif
Description:
Spy Plane...
Filesize:
691.88 KB
Viewed:
6506 Time(s)
_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
You can't improve because I can't see your voxels being remade into something better.
Yours look much more polished and clean than WW's. similar to what I'd expect from MO's, TI's and D-Day's voxels.
There's a reason I offered you a spot in 'Supremacy Studios' not long ago
But if you want to improve, I suggest trying to tackle something not everyone can do: a walking Centurion, or something similar with several sections that move, not just rotate once or twice.
Also, I'd wish you and everyone who reads this a 'Merry Xmas', but I'm not sure if Muslims are even supposed to say that. Have a good 2018, either way _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
points for improvement:
-less plain textures: e.g. the trike is basically only 3 different colors
--add very subtle color differences to show something like metal panels, dirt and scorch marks. Your textures look way too clean imo
-better lighting: paint voxel darker if they are under something. e.g. the chassis of a tank under the turret which would get very little light, or the body of the spyplane near and under the radar dish.
Make voxel facing towards the ground darker than voxel facing upwards, to counter the horrible HVA lighting
-smoother and better anti-aliased textures:
--avoid all these 1 voxel big details in a completely different color. Those only turn out pixelated ingame.
e.g. those black spots on the boomer side, the metal bars on the spylanes cockpit, the black lines on your tanks
If a detail looks only good when the unit is facing directly east/west and vanishing randomly on other facings, then it's no good detail.
--the visible staircase effect on the spyplane's wings: i would suggest drawing a straight line in an image editor, then fine-rotate it to match the angle of the flaps and see how the line gets anti-aliased in the image editor. Then apply that anti-aliasing effect to your texture.
-normals painted by hand: using auto-generated normals only is never giving you perfect results.
e.g. the edges of the 2 voxel thick wings on the spy plane could look a lot more round and not only the 2 opposite facing normals for the two sides.
Low angled surfaces might turn out jagged ingame as well, though hard to tell since you mostly show vxl viewer previews only, which don't really allow you to judge a voxel.
Which brings me to the last point, ingames.
If it's no WIP and finished, then show the voxel how it looks ingame. Those VXL Viewer previews are misleading, since it has wrong/bad lighting and ignores header settings for voxel size.
A voxel can look good in the viewer, but when your header says it should be render only in 60% size, the ingame result could look like crap. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It was nice to have shown my progress here while it was still fun. I'll just consult my fellow modding team members for criticism instead.
I don't want to twist your words or anything, but just because people aren't telling you that you need to improve on stuff, doesn't mean you can't get better, or do other things, just keep creating, hell, take requests, do public voxel packs, do stuff, an artist has to be pushed, yes, but he also can't get complacent, so do a 24 hour voxel challenge, or something, just push yourself, do stuff, keep creating, show us your stuff. words of praise are just as important. Don't forget that. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 27, 2017 11:06 am Post subject:
NucleiSplitter wrote:
Anyway... PPM's Media Hut seems dead, there's not a lot of criticism being given now. Maybe they (GD) all want me to have a slower progress on improving my voxelling skill, and they are also giving me a cold shoulder to make me feel unwanted here.
It was nice to have shown my progress here while it was still fun. I'll just consult my fellow modding team members for criticism instead.
Feel free antagonizing me, it's not like you would be the first one. I consider you as a good voxel artist already, just being delusional who wastes his time on idiot con artists - although that latter has nothing to do with your skills or talent afterall. Something I believe I always worded this way. It's only you who made the connection up that I hate you(r work) just because of deathretard, but that's not the case.
Sad to see you think blaming me for the lack of activity here is a solution, but ahwell - if it's more convenient for you to ignore the history of people you're working with, atleast acknowledge that you're overlooking those facts for your own reasons. Deathretard is an idiot, sure, call that an opinion - but that he stalked Jem for CW assets over Facebook is a fact. No matter how ad hominem you go over it, it won't change that.
In any case, I just wish you to wake up sooner than later. Your talent is a waste next to him or Retard02. Help out MustaphaTR - because he's someone who's really worthy of any aid. Or I dunno, start your own project.
But I guess you'll just reply with another booo on this so bleh. I presume this will be my last post directed to you, since you will not even think for a moment on what I've kept telling for a while now.
Regarding the voxels - Cubed with Smooth:Contrast of a 3:1 ratio would work better on the Spy Plane wings, just experimennt with it, you don't need handmade normals, really. The RA2 engine is indeed bad at visualizing single-voxel width details, so if you intend to do such, consider OpenRA. Everything else LKO said are basically great areas of improvement. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Again, me as a retard?
What about you? You a saint? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
You have to learn how GD differentiates his swear words.
Retards: people who show no talent and very few work of their own, yet post nonstop in every topic they can find while often not even providing useful feedback
Idiots: people he doesn't like, but still might have some talent and just act in a way he doesn't like.
GD is no saint and he knows it. (Un)fortunately he is well experienced and most often knows what he's talking about. Se him as a rude Dr. House. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Aha. So me not showing anything just yet makes me a retard?
So, that means rushing C&C S, just like EA rushes everything. Still, maybe then I'll be called an idiot. Not much better tho. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
From what i could see on ModDB, C&C S is with boats on land and trucks on water.
Not something i would call very elaborated for a mod, considering there are thousands of much more suitable public assets available, which could be used as placeholders. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The people only believe what the media tells them to believe. And I tell the media what to believe, it's really quite simple
That, and you didn't read my blogs
All will be revealed. SoonTM. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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