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Need suggestion for this one
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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Wed Nov 01, 2017 2:53 pm    Post subject:  Need suggestion for this one
Subject description: Soviets Apocalyse
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This one need to be improved but I don't know how.

Can you give me your opinion.



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Nov 01, 2017 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too long and thus too flat.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Nov 01, 2017 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

He-he, reminds me of the T-25 and the T-28. Long. Also, I think many people
ignore the turret of the Apocalypse must be wider, because it hauses two guns.
I don't know how they load them, but it just needs to be wider.

It really depends on what you want to make.
Are you asking for advice on anything or something specific?

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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Mon Nov 13, 2017 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Second version, the missile pods are too big right?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 13, 2017 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Creator wrote:
Second version, the missile pods are too big right?

they would work, if they wouldn't be held by such flimsy mountings.
A motor to swivel those big missile packs would be mounted closer to the center of the missile pod, to even out front and back weight. Not like you have it at the end.

The missile pods have a way too thick housing for such few missiles imo. It makes them unnecessary big. Or the 1 voxel big missiles too small in comparison.
For better visibility ingame, i would also suggest to make the missile tips go 1 voxel beyond the end of the missile pod.

The turret can't rotate if there is the engine in the back going upwards, while the turret has this big black barrel thing in the back.

That metal cowcatcher in the front is way too big imo. A tank with that thing would constantly get stuck and unable to move the slightest hill up or down.

P.S.: get the latest hva builder, VSE, voxel viewer to get rid of the annoying white frames.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Nov 13, 2017 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now THAT is a true beast.

But like you and LKO said: pods are too big and don't blend in quite well with the current turret.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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