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 Forum index » Modding Central » Media Hut
Red parts that aren't remap.
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chr0nicz420
AA Infantry


Joined: 10 Feb 2016

PostPosted: Sun Nov 12, 2017 5:37 pm    Post subject:  Red parts that aren't remap. Reply with quote

So there's this red parts that aren't remap and I've done replacing color and manually recoloring those non-remap red parts into red that can be remapped but it doesn't work.

What am I supposed to do with this?


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Nov 12, 2017 6:05 pm    Post subject: Reply with quote

looks like you forgot some red colors, e.g. check the glowing colors #240-#255 or the reds #6-#8

Though you don't replace colors (if there are so many) by hand.
Create a custom palette, where you replace unwanted colors (using OS Pal Editor) with green or some other unused color.
then press alt+a and do a "Palette Conversion" into the new custom palette or import the raw data png frames again using the custom palette.
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chr0nicz420
AA Infantry


Joined: 10 Feb 2016

PostPosted: Sun Nov 12, 2017 7:31 pm    Post subject: Reply with quote

You're right. Thanks. I actually missed some non-remap red colors.

Though actually, I managed to fix them by simply just replacing colors of non-remap reds into remap reds.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Sun Nov 12, 2017 7:50 pm    Post subject: Reply with quote

Maybe replace colour would work?
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Nov 12, 2017 11:55 pm    Post subject: Re: Red parts that aren't remap. Reply with quote

PussyPus wrote:
Maybe replace colour would work?


?
chr0nicz420 wrote:
... I've done replacing color and manually recoloring ...

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Lin Kuei Ominae wrote:
wrong forum. this is not minecraft.


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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Mon Nov 13, 2017 5:02 am    Post subject: Reply with quote

Unless I am completely missing something, can't this be fixed in the Colour Schemes section?

I'm running 3.38 Beta 15, and under Colour Schemes
Apollo Schemes->Red->RGB Red to Remap (+)
Custom Schemes->Red-> "Red -> Remappable"
Custom Schemes->Others-> Kill (2-15) and (239-255) Colours
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 13, 2017 11:30 am    Post subject: Reply with quote

ah, yes. they can work too.
Forgot about the color schemes since i never use them due to the many different palettes that are used these days.
I also wouldn't trust these hand made schemes to find the best matching alternative color over some color replacement algorithm when using special palettes for import/conversion.
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Nov 14, 2017 8:47 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
I also wouldn't trust these hand made schemes to find the best matching alternative color over some color replacement algorithm when using special palettes for import/conversion.


Yeah the stock schemes are not accurate at all, only mine are fairly precise match since based on algorithmic match I devised.

Of course the schemes are only useful for unittem.pal, when work custom palettes, they are not of any use obviously.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 14, 2017 11:12 am    Post subject: Reply with quote

You can always create custom schemes with the OS Palette Editor, which is extremely useful.
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