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Tilting Support for SHP Vehicles
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 15, 2017 12:19 pm    Post subject:  Tilting Support for SHP Vehicles Reply with quote  Mark this post and the followings unread

Tilting Support for SHP Vehicles, is it really possible? just asking, and if there is another topic with the same question, then ok

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 15, 2017 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread


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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri Dec 15, 2017 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'd need at least 64 Frames for each turn, or probably double or triple that to have a smoother animation. Since there are 8 Slopes with 8 Sides, I'd say you'd need a really large render that would be at least 5-10MB

Basically, 64x8x8 would be 4096 Frames. If you want larger amounts of frames for it to be smoother, it'd be over 10,000 Frames.

Alex hasn't added it, because he knew that it wouldn't be used much.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Dec 15, 2017 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the amount of required frames would be reasonable as long as we don't care about smoothness (so there's only 64 extra frames + 64 shadow frames if there's no moving or firing animations) and as long as the units don't have turrets (because then you'd have an additional 8192 extra frames with the shadow frames included).

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AlexB
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Joined: 31 May 2010
Location: Germany

PostPosted: Fri Dec 15, 2017 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread


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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Dec 15, 2017 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd never render that many frames just to have tilt frames and not to mention the game will be struggling to render ANYTHING with 32768 frames, never mind 20+ of them. Also, SHP Builder would be useless as it would run out of memory before importing even 1/10th of it and even XCC Mixer would probably crash trying to convert it.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Dec 15, 2017 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I somehow keep forgetting about the fact units can rotate on slopes Embarassed
There are only 8 slope angles though, so the number of tilt frames for an SHP unit with 32 facings, no turret, and no animations would be 32 × 8 = 256 for as far as I can tell and 512 if you include shadow frames. And while this number is still somewhat reasonable, I'm not sure if many (if any) mods would really end up taking advantage of tilt frames for SHPs if they can't be animated anyhow.
That said, LKO's Image Shaper apparently does allow you to create SHPs with 65535 frames, so having animations at least wouldn't be impossible but I'm not sure if we really want to have SHPs that are tens of megabytes big (let alone a gigabyte) #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Dec 15, 2017 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Screw the tilting thing. Need support for parasited/shaking anim #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Dec 16, 2017 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

As well as MovingFiringFrames

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