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 Forum index » Modding Central » Media Hut
CnCnet will add new voxels for TS!
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Wed May 31, 2017 10:03 pm    Post subject:  CnCnet will add new voxels for TS! Reply with quote

As most of you know, Tiberian Sun on CnCnet is pretty popular but needs some support. The admins do a great job adding and fixing stuff all the time. Right now, they want to add more units, so i'm asking for your help!

We are looking for units, buildings, weapons,.. everything that you can add into a  (mod)map, . I have gathered some cool stuff from the media hut that works great (that ppl on here made years ago). Most of the makers just ask for credit, so i will give their names credit in the cncnet forum, other then that, if you ever made a voxel for TS, can we use it?

dkeeton asked me to gather as much as i can. Right now I'm doing all of this by myself.

Any help is very appreciated! Lets keep TS alive!!! btw, they're about to upload amazing updates! which makes TS online gameplay way more fun stuff like controlling ur allies units, using spawns in trigger events and trigger owner. A new Give Credits trigger, place ready building hotkey, rebuild building hotkey, plus have you played some of the new TowerDefense maps? So with all of that, plus new units we can use, just imagine how many fun maps that people will make. There are many mapmakers right now, and new ones coming too by the way so its not a waste of time to participate in this!!

Last edited by Holland on Sat Jul 08, 2017 2:15 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jun 01, 2017 6:28 am    Post subject: Reply with quote

for the shameless self-promotion #Tongue

[TS] Star Wars Mech Pack and on tibweb is an old Millenium Falcon VXL
[TS] All of my SHPs from tibweb with some weapon anims on the 2nd page
[TS] GDI Fortress Tower
[TS] Mech Factory
[TS] X-Mech Calendar Package
[TS] Nod Scorpion Super Heavy Walker
[TS] Nod Crystalisk
[TS] Nod Tiberium Silo

[TS]GDI 3A Kodiak
VXL
3A Kodiak building Bittah added this already to the TS Client version. No clue if that means the CnCNet version has it too.
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Fri Jun 02, 2017 2:03 am    Post subject: Reply with quote

Awesome Lin Kuei Ominae !!! i was hoping you would reply!! thanks!!!

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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Sat Jul 08, 2017 2:16 pm    Post subject: Reply with quote

Anyone else? Ive gone through the media hut several times, but i know there is more good stuff somewhere

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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Fri Dec 15, 2017 4:15 am    Post subject:   Reply with quote

Lin Kuei Ominae wrote:
for the shameless self-promotion #Tongue

[TS] Star Wars Mech Pack and on tibweb is an old Millenium Falcon VXL
[TS] All of my SHPs from tibweb with some weapon anims on the 2nd page
[TS] GDI Fortress Tower
[TS] Mech Factory
[TS] X-Mech Calendar Package
[TS] Nod Scorpion Super Heavy Walker
[TS] Nod Crystalisk
[TS] Nod Tiberium Silo

[TS]GDI 3A Kodiak
VXL
3A Kodiak building Bittah added this already to the TS Client version. No clue if that means the CnCNet version has it too.


They're launched on CnCnet, LKO! Simply add the rules in ur map and u can play them on cncnet #Tongue

hey LKO, would you happen to have made any weapons, made for these units and towers?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 15, 2017 7:46 am    Post subject: Reply with quote

Nothing graphically special.
The code is just copy paste from other weapons of similar style and altered a bit.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Sun Dec 17, 2017 12:11 am    Post subject: Reply with quote

People are loving it dude
I only have problems with Medusa, she only comes out with her legs.
and a problem with the fortress towers, for i can't move the weapon's animation (PrimaryFireFLH), like MuzzleArty, they're all playing in the middle, can't seem to move them toward the turret. I'm losttt

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 17, 2017 12:16 am    Post subject: Reply with quote

Holland wrote:
problems with Medusa, she only comes out with her legs.

forgot Turret=yes?

Holland wrote:
problem with the fortress towers

complete art.ini code and rules.ini example code was given in the zip, including FireFLH values for exact projectile start positions.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Holland
Vehicle Driver


Joined: 31 May 2017

PostPosted: Sun Dec 17, 2017 1:48 am    Post subject: Reply with quote

Quote:
Lin Kuei Ominae wrote:
Holland wrote:
problems with Medusa, she only comes out with her legs.

forgot Turret=yes?

Holland wrote:
problem with the fortress towers

complete art.ini code and rules.ini example code was given in the zip, including FireFLH values for exact projectile start positions.


I did forget turret=yes!! thanks!

I have used those art and rules. anyway im using for example the jugg90mm on the art fortress like this:

[Jugg90mm]
Anim=MUZZLEARTY_N,MUZZLEARTY_NE,MUZZLEARTY_E,MUZZLEARTY_SE,MUZZLEARTY_S,MUZZLEARTY_SW,MUZZLEARTY_W,MUZZLEARTY_NW

maybe im missing something in this weapon?
I've never seen this problem, its not even moving when changing the fireFLH...

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