Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Mon Dec 18, 2017 9:01 pm Post subject:
Is Ares an engine in itself?
This may just be me nitpicking again, but I've recently seen a very nice tree-a-gram depicting the lineage of the Quake engine and this has made me wonder; for archivarial purposes, I would like to know under which engine I should consider my mods to be running. Are mods written for Ares running on the Red Alert 2 engine? Can Ares be considered an engine in itself, at least once a Red Alert 2 engine it has been injected to is running? I know how Ares works, that is, I have an idea of what it is pre-injection, and how it interacts with the Red Alert 2 engine, and I am pretty sure that it cannot be called an engine at least in its non-injected form - what I am unsure about is the terminology to classify what it actually is, pre-injection and while running. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
It's not an engine itself it's simply an addition/modification of the RA2 engine. Think of it as an expansion or mod. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Alternativaly, think of Ares-'engine' as what RA2's engine is when compared to TS's and YR's engine. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Ares is technically a virus: It infects another program, writes itself into memory, checks user data (rules.ini) while running in the infected program and changes the host program while running. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The engine is WW's Yuri's Revenge engine. It's just amended with a thousand features and bugfixes, but Ares is not an engine itself. _________________ QUICK_EDIT
Then fix that _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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