Posted: Mon Jan 15, 2018 5:32 am Post subject:
Yuri Psychic Anti-Gravity Alien Summoner Airfield
Subject description: First try on custom palettes :S
Yuri army utilizes these structures to summon alien spacecrafts like floating disks, magbirds, and... from other dimensions.
Those metal rings are charged with large enough psychic energy instantly to cause a spatial warp, bringing alien spacecrafts to near earth.
The codes doesn't work without ARES right? is there any chance to use the asset in vanilla yuri? i tried coding it, and it's difficult. _________________
Can you share with us the code behind that floating disc spawn from yuri's airfield?? _________________ Today is the beginning of the real end. QUICK_EDIT
There's also a spelling error on the urban palette which is yaircturb.pal. Just remove the "t".
I already tried that, but for some reason, the foundation remains 2x2. I replaced the image of NAPSIS with the shp, but I don't know why it remained 2x2 when I build it, and the dockingoffset is off. Propbably it is just my code. Also, I replaced the foundation=custom to foundation=3x3 (because I don't use ARES). _________________
If you are using Image= on a building that already has an art.ini entry it will use the foundation from the original section instead of the one specified with the Image tag. So you need to change the foundation of [NAPSIS] to 3x3 too. _________________
No need for custom foundation, 3x3 suffices
You may also want to edit the superanims to a standard EFGH anims.
Looks like my trick is pretty successful y’all think the flying vehicles and the pad aircraft share the same building queue don’t you? _________________
With your set up the brain in jar gets almost completely shadowed
right click on the "brain in jar" model, select "Object Properties" and disable "Receive Shadows"
or
add another light source, click on the "Exclude" button, select the "Include" radio-button option, add the "brain in jar" models, so this light works for the brain only. Adjust the light properties how you want it
or
select the materials of the brain in jar and raise the Self-Illumination value. Not too much so it still has a little shadow effects for better visual depth.
That last version with the new lighting setup looks 100-times better. More details, better depth, better shadows visible.
Shadows might be a tad too strong though, so i would reduce the darkness to about 80%. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Posted: Sun Jan 21, 2018 2:39 am Post subject:
Re: Yuri Psychic Anti-Gravity Alien Summoner Airfield
cxtian39 wrote:
Yuri army utilizes these structures to summon alien spacecrafts like floating disks, magbirds, and... from other dimensions.
Those metal rings are charged with large enough psychic energy instantly to cause a spatial warp, bringing alien spacecrafts to near earth.
Excellent work! Can you create version with airfield instead pads? QUICK_EDIT
You mean like MO and other mods?
What happened to the small and compact design of the original ACHQ _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
All objects are placed on the ground, including aircraft. Flying units that never land (e.g. the Rocketeer and Kirovs) will take off. Infantry squads are grouped in a single cell.
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