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Ideas for a Meteor Storm superweapon
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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 12:41 pm    Post subject:  Ideas for a Meteor Storm superweapon
Subject description: How to create? (at least a rundown of what to do)
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Hi.

I am interested in making a Meteor Storm-type of superweapon; similar to this: I know this is using another patch but please; bear with me.
(https://www.youtube.com/watch?v=iHzQCqYmaXA)

Does anyone have an idea how this is implemented in Ares? I need it for my private mod that me and my friends enjoy. Thank you very much!

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jan 23, 2018 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Offtopic: Wait, are you Kaizer from Indie DB? Just asking.

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, not familiar.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 23, 2018 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. check out the Ares Doc about SWs

2. i would suggest Type=GenericWarhead and then create a new Warhead which has on the AnimList the meteors
e.g.
[MeteorWH]
AnimList=METLARGE,METSMALL

since this only creates a single meteor, you can then use some art.ini magic to add more meteors

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please check if my idea is correct. Actually I've been working on it for nights but all I can do was to somewhat transform a lightning storm into mini-nuke explosions (and trust me, it's ugly).

1. I use Ares' GenericWarhead to detonate a warhead that contains METLARGE and METSMALL.
2. I will use 'Spawns' tag in artmd.ini to generate more meteors?

Does the vanilla METLARGE and METSMALL suffice? I mean, I don't have to change anything other than the damage dealt?

Please treat me as a total noob. It's been a while since I have modded my private mod. Thank you!

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did exactly what you said.

And nothing happened. The sidebar loaded the meteor storm tab correctly but upon clicking it, nothing happened.

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kaizerdragon
Civilian


Joined: 23 Jan 2018

PostPosted: Tue Jan 23, 2018 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh nevermind. I found out I did something retarded again. I'll ask if I run into trouble. Thank you.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jan 24, 2018 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jan 24, 2018 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or you can create a SHP graphic of a meteor falling like in Firestorm and make the superweapon as a LightningStorm clone. I'd make one, but I don't have the tools at my disposal at the moment.

Or you may be able to make it with a combination of an EMPulse super, Flare, invis aircraft with a weapon with a burst of however many meteors, aircraft itself has BurstDelay0=5, and projectile with Inaccurate=yes, Arcing=yes, BallisticScatter.Min + .Max with say, 8. Could even do no burst and just do like 8 planes.

Tried doing it with a Nuke, but Airburst nor Splits would work with it for some reason.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jan 25, 2018 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Tried doing it with a Nuke, but Airburst nor Splits would work with it for some reason.

Like in TI with Nod's nuke?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jan 25, 2018 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I use Meteor as PreImpactAnim so that they use the weapon's warhead to deal damage, in this way the unit firing it gains experience.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Mon Feb 08, 2021 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:


Do you mind let me know how please I can't seems to spawn something like this without lightning storm SW logic. Unless it's one projectile.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Thu Mar 18, 2021 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can actually do it without ares or even art.ini editing. few people know this, but you can attach debris straight to a warhead.  
moreover, you can attach voxel debris. even voxel debris that have the ini tag that makes them fall from the sky like meteors.

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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Fri Sep 02, 2022 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone write a full-code for this super-weapon?

Thank you in advance

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