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Could anyone tell me how to make 32 faces turret in Blender?
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insane_future
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Joined: 19 Nov 2017

PostPosted: Sat Jan 20, 2018 3:04 pm    Post subject:  Could anyone tell me how to make 32 faces turret in Blender? Reply with quote  Mark this post and the followings unread

I used CnC_template2_10 to making shps with blender.

What makes me headaches is that I'm not a student of 3d , and I've learned a little lesson by myself. Now I have a technical problem. I don't know how to get the surface animation of the building, and I don't know how to adjust the center point of the turret. If anyone who uses Blender has just seen this post, please give me a hand and tell me, thank you.
Im REALLY need your help.



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this turret
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11.png
 Description:
in blender
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11.png



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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Jan 20, 2018 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Jan 21, 2018 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy hell those polys make me want to die inside for looking at them. I can't understand how you can make it look so well with such a chaotic mess of vertexes.

If you're looking to move the rotation point for the turret as I imagine: Go into Edit mode with turret selected, put your cursor over the point you want to set as the origin, you can snap to the central vertex if you have one, (I imagine it's a cylinder) with Shift+S (if not, then try and put your cursor as close as possible). Then hit Shift+Ctrl+Alt+C and choose "Center to 3D Cursor".

(I know there's a million commas and it's practically a run-on sentence, sue me.)

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sun Jan 21, 2018 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

That's damaged state I guess

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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Sun Jan 21, 2018 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.


TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. "

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insane_future
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Joined: 19 Nov 2017

PostPosted: Sun Jan 21, 2018 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

finally i finished it in fool way
but I need a right way to do it Embarassed



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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sun Jan 21, 2018 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

The default setting is ease in/out which means slow start and end, with this setting things move smoothly
But in your case you want things move uniformly rather smoothly so you want the linear setting
Blender may/should have something similar



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Set_Key.png



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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jan 21, 2018 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Think the damaged frames should be just some change in the texture, not turning off some lights.

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insane_future
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Joined: 19 Nov 2017

PostPosted: Mon Jan 22, 2018 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
The default setting is ease in/out which means slow start and end, with this setting things move smoothly
But in your case you want things move uniformly rather smoothly so you want the linear setting
Blender may/should have something similar




Thank you so much! The problem has been solved!

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jan 22, 2018 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

insane_future wrote:
PussyPus wrote:
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.


TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. "


Do you see a button that shows up & down arrow with a white cube in the down-left screen?

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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Sun Jan 28, 2018 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
insane_future wrote:
PussyPus wrote:
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.


TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. "


Do you see a button that shows up & down arrow with a white cube in the down-left screen?


yes,i found it,and i solve it,thank you~
By the way, do you know how to render a translucent shadow of it, or how to change the color of the shadow? Razz

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