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Problem with AI.ini for Squid
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Feb 08, 2018 5:50 pm    Post subject:  Problem with AI.ini for Squid Reply with quote  Mark this post and the followings unread

TaskForce
Code:
[01000007-G]
Name=3 Squid
0=3,SQD
Group=-1


Script
Code:

[01000038-G]
Name=Squid Bombard Attack
0=54,0
1=53,0
2=0,5
3=49,0


Team
Code:

[0100002F-G]
Name=Yuri Squid Hunters
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes
Prebuild=no
Reinforce=no
Droppod=no
UseTransportOrigin=no
Whiner=no
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=5
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=no
Script=01000038-G
TaskForce=01000007-G


Trigger
Code:

06C551AC-G=Yur Squid Hunters,0100002F-G,<all>,2,4,<none>,0000000003000000000000000000000000000000000000000000000000000000,20.000000,10.000000,70.000000,1,0,3,0,<none>,1,1,1



It is very strange because i had the squid working - AI training it in groups of 3 and sending to enemy base before -- but then it stopped working and i cant figure out how i broke it. My boomer tech level is modified to 5 in rulesmd.ini and all AI files related to boomer - also my squid is now tech level 2 in rulesmd.ini and aswell on the code above.

Problem is Yuri does not train any naval units, allowing allies and soviet AI to just beat them.

Please help me.

[/code]

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Feb 08, 2018 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

As such nothing wrong with the code. Just check if those IDs are present
in their respective list.

Could change the script to not include 54/53 like

[01000038-G]
Name=Squid Bombard Attack
0=0,5
1=49,0
2=0,1

And could increase the starting weight from 20.00000 to say 40 or 50 in
AITrigger.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Feb 08, 2018 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, I had managed to get it working again, I think it was all in the starting weights. Which for realistic use of this squid within its window of potential - likes a pretty high weight.

Am now playing around with what the squid does on the field. Trying to make a sort of strike and retreat tactic.
Smile Thank you very much

So exciting being rushed by a group of 3 squid #Tongue at night - on custom map.

Fantastic Smile

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