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 Forum index » Modding Central » Tiberian Sun Editing Forum » Tutorials Factory
Tutorial Requests!
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Fri Feb 23, 2018 7:15 am    Post subject: Reply with quote

1. You could replace the SHP files as used by Nod power plant which is
NAPOWR and put those in a ecache mix file for the game to use. In art.ini,
search [NAPOWR]. Replacements - NAPOWR, NPWRICON, NAPOWRMK
and NAPOWR_A with NAPOWR_AD frames. You should have the files for
both temperate and snow theaters, which will be like ntpowr.shp and
napowr.shp.

Other method is you could name your files differently say NAPOWR2,
make entry in art.ini for [NAPOWR2] and use Image=NAPOWR2 in rules
or art INI for [NAPOWR]. Animations would need their own sections and
entry in [Animations] in rules.

2. If you look at [GACNST] in art.ini, set of ActiveAnims are used for normal
animation. And ProductionAnims are used when building something.
Smoke is defined in rules.ini for [GACNST] with DamageParticleSystems
and DamageSmokeOffset. There are different type of animations depending
on the type of building also, look at art.ini.

3. If the turret is voxel look at [NALASR] for Turret related entries. If the
turret is SHP, look at [NASAM]. If SHP, it would need entry in [Animations]
in rules and its section in art.ini like NASAM_A.

4. Look at GAWALL, NAWALL or GASAND entries in rules and art. GDI walls
have special case of building defenses on top of walltowers.

You can learn from looking into rules and art INI files for such questions.

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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Feb 23, 2018 7:41 am    Post subject: Reply with quote

Most modding time would be copy and paste #Tongue
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Aircraft Factory Mod
Command & Conquer: Genetic Rhapsody

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