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The time now is Thu Oct 18, 2018 1:22 am
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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Discussing potential a new mechanic for ares
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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AnimalMan
Missile Trooper


Joined: 06 Feb 2018

PostPosted: Wed Feb 21, 2018 7:45 pm    Post subject:  Discussing potential a new mechanic for ares Reply with quote

Occupy buildings always change their graphics to fortified when occupied.

I suggest some occupiers to not trigger fortification when occupying.

This way a new type of stealth mechanic can be added.

For example

Infantry>
FortifyWhenOccupying = defaults yes - If set no the infantry occupying the structure will not trigger the fortified frame on the shp, or change the structures remap.

This allows for snipers to hide in cities, requiring players to search for them manually with the mouse, or identify gun fire anims. A big fortification may be suitable for General Infantry, in bunkering down> But not all units would prefer this type of "Give-Away" strategy.


What are your thoughts?

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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Wed Feb 21, 2018 8:20 pm    Post subject: Reply with quote

There's already a thread called Ideas & Suggestions.

And I say its pointless imo, its already hard enough finding infantry and at least with stealth we have Sensors= to counter it. This would be entirely blind making it practically essential to raise all the buildings in the map as fast as you can.
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wrong forum. this is not minecraft.


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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Feb 25, 2018 7:22 pm    Post subject: Reply with quote

In a non-short game you have to tear down every single civil building on the map to find the damn hidden sniper to defeat your opponent who disconnects at the very very very last second
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