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remove shroud
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ronnie25
Civilian


Joined: 01 Mar 2018

PostPosted: Thu Mar 01, 2018 11:21 pm    Post subject:  remove shroud Reply with quote  Mark this post and the followings unread

can anyone help me on how to remove shrouds on every map ?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Mar 02, 2018 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Give all your buildings SpySat=yes?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 02, 2018 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

edit shroud.shp (copy the first frame to all other frames)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 02, 2018 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Umm... just change Shroud=no in the [MultiplayerDialogSettings] section.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Mar 02, 2018 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was under the impression that shroud controls didn't work or is that just ShroudGrow=?

EDIT: I was mistaken, it was ShadowGrow, though ShroudGrow= stops working as soon as it has processed shrouding the entire map. Either way Shroud=no works just fine.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 14, 2019 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
edit shroud.shp (copy the first frame to all other frames)
Any edit guide for this file?

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Thu Mar 14, 2019 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

You can add a new trigger in a map and make the trigger reveal the entire map at the start. Here are the INIs (Copied from a Game Option's INI):

[Events]
RevealOption=1,8,0,0

[Actions]
RevealOption=1,16,0,0,0,0,0,0,A

[Tags]
RevealOptionTag=0,Reveal 1,RevealOption

[Triggers]
RevealOption=Neutral,<none>,Reveal,0,1,1,1,0

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