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cabal fighter [TS]
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Fri Jan 07, 2005 9:45 am    Post subject:  cabal fighter [TS] Reply with quote  Mark this post and the followings unread

C&C plz

EDIT: THE BETTER



cabalf.vxl
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 Filename:  cabalf.vxl
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Last edited by areaSZ on Fri Jan 07, 2005 3:11 pm; edited 1 time in total

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Jan 07, 2005 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

#Shocked OMG!



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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Fri Jan 07, 2005 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's awesome!!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Jan 07, 2005 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Sun Jan 15, 2023 11:55 am; edited 1 time in total

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Fri Jan 07, 2005 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah awesome, but do them tail things move?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Jan 07, 2005 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

awsome indeed but give it some more detail

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jan 07, 2005 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice work indeed. The only problem I can see is that the wires (or whatever they are) have missing voxels, so some parts look like they're mysteriously floating. To be honest, it wouldn't be at all noticeable ingame but it's not difficult to do.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Jan 07, 2005 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its not the missing voxels. They're just colored to color #0 - i.e. transparent.... just change it to black

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DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sat Jan 08, 2005 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it just me or is that too dark? You can barely see any details of the original model. By the way, this is an awesome vehicle voxel.

Moving Tentacles would also be an awesome improvement.

\\//,DedmanWalkin

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jan 08, 2005 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

why dont you peoplee understand that no one in their right mind would animate tales to wiggle also you may or may not remember the rotors discussion NO MULTISEXTION FLYERS

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Jan 08, 2005 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i should use it in YR and put a rotor

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Jan 08, 2005 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It has no rotor even in teh concept.... There could be animating tentacles in YR, thou it would be very odd when they stop....

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sat Jan 08, 2005 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

wouldnt look odd, ithey would be what kept it in the air, like the sentinals in the matrix :p

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jan 08, 2005 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

im still unsure how wavign your tenticles keeps you in tha ir

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sat Jan 08, 2005 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

go ask a sentinal

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

you're one guy who uses 3ds2vxl right? well in 3ds2vxl if you have something very thin in the model then when it is voxelized you can see it can go missing completely or partly. the higher the supersampling, the less chance there is of this happening.

and btw make it a little brighter than black. the engine doesn't do any illumination or specular effect on black so you can't see any detail which is boring.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jan 09, 2005 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, It's frustrating..... (I use 3ds2vxl too)
Is there anyway to fix that?

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

fix what? the details disappearing? turn up the supersampling level.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Jan 09, 2005 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

ackron the mighty wrote:
why dont you peoplee understand that no one in their right mind would animate tales to wiggle


Rolling Eyes  Rolling Eyes



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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Sun Jan 09, 2005 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol nice

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jan 09, 2005 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh my god....

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sun Jan 09, 2005 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg, thats should voxel of the year or something :p

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 09, 2005 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kick ass stuff, Mad Smile

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jan 09, 2005 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fisheee...

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Jan 09, 2005 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for thread hijacking I just thought that was a necessary post.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Mon Jan 10, 2005 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Crying or Very sad

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Jan 10, 2005 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

HA-HA-HA!

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Mon Jan 10, 2005 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, calm down

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Jan 10, 2005 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

lolz once again poor area52  Very Happy

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Jan 14, 2005 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

lol the voxel looks cool, perhaps ask MadHQ how he did it? quality work though

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