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some mistakes when I make 32faces shp airship in Blender
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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Thu Mar 08, 2018 9:40 am    Post subject:  some mistakes when I make 32faces shp airship in Blender Reply with quote  Mark this post and the followings unread

emm, i back again
* I quit the production group, and this model just amused myself, and I won't be involved in any games in the future.
*  i will up this model here and everybody who wants use it or help me , just download it.

also make with CnC_template2_10
* i moved the shadow lamp

this model in ares (i just test it in mo3.3) has someting wrong.
i don't know  what happend with it.
the shadows looks right but the shadow  frames just look like  Stuck in a airship.
Maybe the position of the shadow is wrong, but I don't know how to adjust it.
I just remembered the model will missing textures
I'm  texturing in material balls
Not a whole uv maps
well i well not up textures
just tell me how to modify the shadow frame Embarassed



666.jpg
 Description:
WTF in game
 Filesize:  12.41 KB
 Viewed:  910 Time(s)

666.jpg



holy.gif
 Description:
what i want it look in game
 Filesize:  222.69 KB
 Viewed:  910 Time(s)

holy.gif



holy.zip
 Description:
no texturing

Download
 Filename:  holy.zip
 Filesize:  4.67 MB
 Downloaded:  23 Time(s)


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insane_future
Vehicle Driver


Joined: 19 Nov 2017

PostPosted: Thu Mar 08, 2018 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

and anyone know why  it's lose colour when i use
independent palette?

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