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Is it possible to give a unit a charging weapon?
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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Wed Mar 14, 2018 9:59 pm    Post subject:  Is it possible to give a unit a charging weapon? Reply with quote  Mark this post and the followings unread

Since Charges has been removed since RA2, I'm unaware of any way to give a unit a weapon that has a charging period (buildings are covered by delayed-fire anims, of course). The Gattling feature comes to mind as a possible method, but I would like the unit to have a different weapon that is supposed to be used for different ground targets, which would prevent Gattling weapons to fire at all (since, apparently, if one weapon in a stage is prohibited from hitting a target because of 0% versing, the other weapon may not fire either). Is there any other exploit to reintroduce a charging effect, ideally with an animation tied to the charging as well?

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Mar 14, 2018 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Initial vehicle passenger with gattling

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Mar 14, 2018 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it has just one weapon you can simulate it with ammo as well.

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Mar 15, 2018 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

What he requests reminds me of the Tesla Tank in red alert.

Quote:
If it has just one weapon you can simulate it with ammo as well.


possibly the cleanest method^^^


however


Quote:
Initial vehicle passenger with gattling


Opened Topped - YOu can put an infantry inside - like battlefortress (no pip) using initial payload, with nomanualunload to fire at least one of your weapons ---- and then try the gattling on top of this, or make use of primary and secondary.

^^^ I guess Cxtian has suggested a method in which to appear as the vehicle has 3 weapons ---- as open topped, initial payload, nomanual unload allows u freedom to stick an infantry in there to front at least one of the weapons.

If u do this you'll need to mess with survivors to make sure they dont come out when its destroyed.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Mar 15, 2018 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

By "vehicle passenger" I mean vehicle as passenger.
You can put many vehicles inside a vehicle so that you can have multiple gattling systems.

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NCoder
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Joined: 22 Mar 2015

PostPosted: Thu Mar 15, 2018 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
If it has just one weapon you can simulate it with ammo as well.


As I want the unit to use two weapons, I will go with the method of giving it an InitialPayload passenger to carry the charging weapon. But I'm curious as to how a charging weapon could be created by means of ammo, unless you mean a weapon that charges even when the unit is not assigned an attack command (i.e. the normal ammo function).

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 15, 2018 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

What speaks against using the prism tank charging turret logic?

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Thu Mar 15, 2018 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The prism tank's turret just plays an anim after it fires & doesn't really "charge".

As bolt said using the ammo system is the best way to go, you can easily replicate the EMP tank from Firestorm with it etc.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Thu Mar 15, 2018 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
By "vehicle passenger" I mean vehicle as passenger.
You can put many vehicles inside a vehicle so that you can have multiple gattling systems.


Wow had no idea vehicles could fire out from transports, just tried and it worked, but gattling does not work.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 15, 2018 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

NCoder wrote:
As I want the unit to use two weapons, I will go with the method of giving it an InitialPayload passenger to carry the charging weapon. But I'm curious as to how a charging weapon could be created by means of ammo, unless you mean a weapon that charges even when the unit is not assigned an attack command (i.e. the normal ammo function).
With Ares you can have the primary weapon be a charging stage that uses up the ammo, then when its depleted it can swap to the secondary weapon to fire for real. Personally I find it more reliable than cyclic gatling that will skip stages after a couple of rounds.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Mar 15, 2018 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
Wow had no idea vehicles could fire out from transports, just tried and it worked, but gattling does not work.




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unknown_men
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Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Thu Mar 15, 2018 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey everyone! does any unit are not Immune To EMP inside Open Topped vehicles take effect from EMP weapon when the vehicles being attack by weapon have postive EMP values?

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Mar 15, 2018 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW - a lot of good information in this thread.

I would never of even considered open topped vehicles transports with initial payload Smile



By Using AMMO -- although in all cases you won't get a pre-attack charge - you will have a controllable delay variable while the ammo reloads, which - after the initial shot --- will appear as if its a pre-attack charge. But technically isnt.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 15, 2018 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

OpenTopped can't be disabled by EMP, Weapon Jammer, Magnatron, etc
Worth a request tho

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Thu Mar 15, 2018 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
XxpeddyxX wrote:
Wow had no idea vehicles could fire out from transports, just tried and it worked, but gattling does not work.




Thank you, must be something wrong with my code, will revise

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Mar 15, 2018 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
OpenTopped can't be disabled by EMP, Weapon Jammer, Magnatron, etc
Worth a request tho


I understand the others - but why not magnatron? What happenes?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 15, 2018 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
I understand the others - but why not magnatron? What happenes?
Unit lifted are not able to fire. If you use opentopped to initiate multi-weapon, not all weapon is disabled when the unit is lifted.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Mar 15, 2018 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the Battle Fortress doesn't fire its weapon, but the passengers do, fun if you've got Sammy and Arnnie in there....

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