It's simple:
All you need to be able to replicate the first video is
Code:
[Urban]
...
Buildable=no
Then go for every building you want placed anywhere and set
Code:
Adjacency=255 ;what-ever value was originally used
Do note I'm not familiar if Adjecency has a max, and if it's safe to go beyond it.
I also have no idea how to get the squared firing-ranges the buildings have in the first video, as well as the side-bar and construction-hack. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
The first video isn't RA2, it a custom made tower defense game using RA2 gfx.
How do you know? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
The first video isn't RA2, it a custom made tower defense game using RA2 gfx.
How do you know?
If you see the plane go by for one to drop paratroopers, that's impossible to have SHP aircraft, neither Ares nor the chinese one can do it; The window is called RA2, timer in the bottom right is a pointless edit if it was ra2 when timers in RA2 are better looking, etc. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
It's simple:
All you need to be able to replicate the first video is
Code:
[Urban]
...
Buildable=no
Then go for every building you want placed anywhere and set
Code:
Adjacency=255 ;what-ever value was originally used
Do note I'm not familiar if Adjecency has a max, and if it's safe to go beyond it.
I also have no idea how to get the squared firing-ranges the buildings have in the first video, as well as the side-bar and construction-hack.
Provided that the terrain in RA2 is set correct on the tiles,
since WW made RA2 very dull and ignored using different SpeedTypes and Speeds on different terrains. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum