Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 11:40 pm
All times are UTC + 0
[hekp]Make airdrop drop tanks in fa2
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
nicoandreasj
Vehicle Driver


Joined: 22 Mar 2018

PostPosted: Fri Mar 23, 2018 9:37 am    Post subject:  [hekp]Make airdrop drop tanks in fa2 Reply with quote  Mark this post and the followings unread

Hi, does anybody know how i make  the airdrop drop tanks with fa2/rulesmd.ini?

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Mar 23, 2018 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean like the tankdrop in MO? Please be more specific.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 23, 2018 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to use Ares in order for tank paradrops to work. See the documentation here for more information.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 23, 2018 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

you sure?
Even in TS a team with an aircraft and some other units (including vehicles) spawned as reinforcement will have all the units inside the aircraft as passengers.

Then all you need is to give the aircraft a weapon and let it force fire on the ground to paradrop out any of its passengers.

Since the initial question was about FinalAlert, mapping alone and a few tiny code additions into the map should be enough to get this done.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 23, 2018 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the paradrop Superweapons it doesn't work at all (it only reads infantry, Ares added new tags specifically for units).

For aircraft manually loaded with units & dropped via a force fire weapon it can be done in RA2 too. The units will have messed up shadows after they are dropped & can sometimes get stuck tho.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
nicoandreasj
Vehicle Driver


Joined: 22 Mar 2018

PostPosted: Fri Mar 23, 2018 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
You mean like the tankdrop in MO? Please be more specific.

i saw this in another map, all vihicles were dropped by a plane, now i wanted to make the normal airdrop you take with an angineer make doing the same thing.

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 27, 2018 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

nicoandreasj wrote:
TAK02 wrote:
You mean like the tankdrop in MO? Please be more specific.

i saw this in another map, all vihicles were dropped by a plane, now i wanted to make the normal airdrop you take with an angineer make doing the same thing.


Paradrop vehicles in non-Ares RA2/YR without glitches is only possible with the map reinforcement trigger

e.g. Soviet Mission New York

You cannot have a superweapon paradrop drop tanks in vanilla via a controllable SW without it being buggy.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Mar 28, 2018 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ hes right. the only way to paradrop tanks is to use trigger action 80 Reinforcement (team) [at waypoint] to reinforce a team of tanks with Cargo plane and OnTransOnly checked. but even then you can only reinforce neutral and JP house units on a skirmish map

EDIT: i was wrong you dont even need the OnTransOnly checked for cargo planes.

EDIT 2: also you CAN reinforce player house units via paradrop by entering the owner on the team, and firing the team via Reinforcement (team) [at waypoint], from a civilian owned trigger.



paraMCV.jpg
 Description:
 Filesize:  21.41 KB
 Viewed:  1464 Time(s)

paraMCV.jpg



Last edited by McPwny on Thu Mar 29, 2018 4:43 pm; edited 2 times in total

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Mar 28, 2018 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regarding the reinforcements by plane: is there some way to have the planes spawn at specific points instead of randomness? I chked the first Soviert mission and found nothing.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Wed Mar 28, 2018 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

when you use reinforcment (team) [at waypoint] with a cargo plane team the waypoint on the trigger is used as the dropzone, Transport waypoint on the team specifies where the plane spawns, and the normal team waypoint is ignored. if transport waypoint isnt specified it comes in from random map edge it seems. it always leaves randomly.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1657s ][ Queries: 14 (0.0108s) ][ Debug on ]