Posted: Tue Apr 10, 2018 3:37 am Post subject:
Bug with Academy.VehicleVeterancy
My situation is
Code:
[B1]
Academy.VehicleVeterancy=2
Academy.Types=V1
[V1]
; vehicle type
[V2]
; vehicle type
InitialPayload.Types=V1
InitialPayload.Nums=1
If I create V1 directly from War factory, it gained elite status
If I create V2 which carries V1, once I undeploy V2, V1 still normal status, no elite status gained
I dont know this is bug or logic of Ares
Any guy know this ? QUICK_EDIT
This is intended behavior, if you're building a thing that isn't veteran, you can undeploy it into a veteran, that's not how RA2 works.
Either add V2 to the list as well, or you're gonna have to deal with the game behaving as it should. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
This is intended behavior, if you're building a thing that isn't veteran, you can undeploy it into a veteran, that's not how RA2 works.
Correction: he's building a unit that CONTAINS an elite unit, but somehow the unit that would be normally elite isn't when it's part of InitialPayload. (He dd say he'd deployed V2 which CARRIES V1) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
My idea is:
A unit can have many weapons
CARRIER_UNIT (OpenTopped=yes) contains LVL1, LVL2, LVL3 support units
Once user builds UPGRADE1 building, LVL1 unit will change it weapon to ElitePrimary (it has fake weapon in primary), and so on for LVL2, LVL3 and UPGRADE2, UPGRADE3 buildings
That great if units which is built with InitialPayload feature can have elite status QUICK_EDIT
I think that's an entirely different system to grant experience to units that already exist. Academy adds the experience when built from the factory only and changing it to also grant experience to existing units would be wrong to do with it. The same thing happens with UC infantry they won't gain elite status until they leave the building IIRC, that's how the game works. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I tried PoweredBy passengers and robocenter and it doesn't work (passengers can't go online/offline inside) either :p
And I made a request on it long ago.
You can add the transport to Academy.Types
and add following to hide the veterancy of the transport
I tried PoweredBy passengers and robocenter and it doesn't work (passengers can't go online/offline inside) either :p
And I made a request on it long ago.
You can add the transport to Academy.Types
and add following to hide the veterancy of the transport
Add the transport to Academy.Types so that when you build the building, the transport gets elite, because the transport has Promote.IncludePassengers=yes, all passengers get elite and change weapon _________________
Actually I want to change weapon of passengers once player build some building, not promote while attacking
Not possible. Engine limits.
EDIT: cxtian's a ninja _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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