Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Apr 20, 2018 5:30 am Post subject:
TS-DDraw 1.1.3.0 has been released.
Subject description: Our messiah is living in death with Windows XP support.
In a recent news, we have announced that TS-DDraw was looking for testers. So, thanks to the effort of our community (and certainly others as well), there were new releases in the meantime. The latest one happened about 24 hours ago, which is the version 1.1.3.0.
For those who are not aware, TS D-Draw "emulates" direct draw in recent machines, allowing you to play games like Tiberian Sun, Red Alert 2 and its respective expansions on window mode, or simply without black screens, invisible menus and other problems like that.
Here's the changelog from versions 1.1.2.0 and 1.1.3.0:
Quote:
1.1.2.0
- Improved scaling performance
- Fixed color issues on main menu (OpenGL + RA2 / YR)
- Cursor is now locked in windowed mode and can be unlocked by opening the menu or pressing [Ctrl]+[Tab] or [RCtrl]+[RAlt]
- Window can now be closed by pressing the X button or via taskbar menu
- Fix for invisilbe menus on focus loss or window move
- Fix for invisible menu on Load/Save/Delete (Tiberian Sun)
- Fixed a GDI handle leak
- Mouse will now be centered to the window on maxmize
- Window is now centered to the screen in windowed mode
- Fix for invisible menus on [Alt]+[Tab] (RA2 / YR)
- Few other random fixes...
1.1.2.0 was the last version with OpenGL support. 1.1.3.0 is GDI only.
Quote:
1.1.3.0
- New hotkey combo [Ctrl]+[R] to enable a FPS overlay (Shows real rendering rate)
- Allow the renderer to slow the framerate down when the user's PC can't handle 60fps
- Windows XP support
I already know that one of the fixes in this new renderer is that it prevents lagging if there are overnumbered units in-game. But why didn't wrote it in the last release changelog? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Is there any profit from using it on XP if I don't have dissapearing menu buttons or black screens? Does it improve rendering performance perhaps? QUICK_EDIT
HEY! WinXP is BETTER than Win10 in (almost) EVERY way!
(This is probalby 'cause I prefer games that run perfectly fine on WinXP (unless limited by hardware), but in the most extreme cases out-right refuse to even run on that trash of the system, never mind running on WinVista+ like it would on WinXP (like the Alt-Tab issue)) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I already know that one of the fixes in this new renderer is that it prevents lagging if there are overnumbered units in-game. But why didn't wrote it in the last release changelog?
This not directly a feature of it, it's just a side-effect of the good performance of ts-ddraw. Whatever solution you were using before was slower than ts-ddraw.
Damfoos wrote:
Is there any profit from using it on XP if I don't have dissapearing menu buttons or black screens? Does it improve rendering performance perhaps?
It could improve it or could make it worse, you'll have to do some tests and find out.
You can run the game in a window without changing windows to 16bit with it. QUICK_EDIT
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