Posted: Sun May 13, 2018 11:36 am Post subject:
Tiberian Sun Crashing when adding new units?
I followed these two guides at the bottom of the post to the letter, and have tried adding new units.
First I tried adding an "Advanced Hover MLRS" to the game:
I copied the HoverMLRs entry as is, then, did these modifications:
[ADVHVR]
Image=HVR
Name=Advanced Hover MLRS
Kept the rest of the entry the exact same
And then added to Vehicletypes
52=ADVHVR
It shows up in the build screen on the right as a static image, and when I click on it to build, it starts properly but crashes once the unit finishes building. Any ideas?
Probably issue would be 52=ADVHVR
ID 52 could be already occupied by some FS unit,
try for example 60=ADVHVR
If didn't work, then try adding or moving some vehicle with TechLevel=-1 as the last ID, something like:
60=ADVHVR
61=CAR QUICK_EDIT
Probably issue would be 52=ADVHVR
ID 52 could be already occupied by some FS unit,
try for example 60=ADVHVR
If didn't work, then try adding or moving some vehicle with TechLevel=-1 as the last ID, something like:
60=ADVHVR
61=CAR
I am using CnCNet but playing Tiberian Sun not Firestorm.
I have tried moving it to a different vehicletype ID but I still get the same error QUICK_EDIT
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