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Editing Savegames
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Deadworker
Civilian


Joined: 17 May 2018

PostPosted: Mon May 21, 2018 2:29 pm    Post subject:  Editing Savegames Reply with quote  Mark this post and the followings unread

Hey,

got a question for you guys, is it possible to edit skirmish savegames and change for example alliances or game modes? I ask as i try to build a big fortress in the "The Finale" Map, to build it up i have the fast-build mode activated, which i would like to deactivate now, if there is an easy way. i also want to get rid of one medium and later of one hard allied AI, but the enemys just dont get them destroyed. so can the alliance be cut somehow? or does anybody have an idea on how i can maybe sabotage allies? superweapons are disabled.

also a small sidequestion, as i experienced crashes with the ultimate insurrection game mode, im playing timeless insurrection, is there still a way to get my hands on nod forces? for example by taking over a nod mcv with a engineer?

Greetings
Deadworker

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon May 21, 2018 4:53 pm    Post subject: Re: Editing Savegames Reply with quote  Mark this post and the followings unread

Deadworker wrote:
is it possible to edit skirmish savegames and change for example alliances or game modes?

No.

Deadworker wrote:
i also want to get rid of one medium and later of one hard allied AI, but the enemys just dont get them destroyed. so can the alliance be cut somehow?

Nope.

Deadworker wrote:
does anybody have an idea on how i can maybe sabotage allies?

You can force-fire on their stuff by holding the Ctrl key while controlling units, so you could destroy their critical buildings that way.

Deadworker wrote:
also a small sidequestion, as i experienced crashes with the ultimate insurrection game mode, im playing timeless insurrection, is there still a way to get my hands on nod forces? for example by taking over a nod mcv with a engineer?

Capturing a Nod CY should work.

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