Posted: Sun May 20, 2018 5:27 am Post subject:
Transport cargo works with InitialPayload dmmies
You might think that if you gonna use fake passengers then the unit can not be a transport because when unloading it dumps out the fake passengers along with the real ones. However, this can be avoided by using the Gunner logic.
Gunner=yes unit handles the first passenger specially, that is, you need to unload twice to empty its cargo (if >1): for the first time it unloads all passengers except the first one, then the second time it unloads first one.
If we use the first passenger as fake passenger, and make it not movable on land, then it will never be dumped out. The best solution here is adding MovementRestrictedTo=Water to the fake passenger since water Locomotor and MovementZone make it not able to fire on land.
Code:
[Transport]
Gunner=yes
WeaponCount=1 ;must set to some number otherwise cause random IE
PipScale=Passengers
Passengers=7 ;6 for cargo, 1 for dummy
SizeLimit=6
InitialPayload.Types=Dummy
OpenTopped=yes
What if you want more than one 'fake' passenger? I take it Gunner will become useless then.
For example: I want to re-make the MO Irkalla (all weapon-systems) and have it double as a transport. I don't think I have rulesmo extracted, but I'm sure Irkalla has more than one 'fake' passenger. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
What if you want more than one 'fake' passenger? I take it Gunner will become useless then.
For example: I want to re-make the MO Irkalla (all weapon-systems) and have it double as a transport. I don't think I have rulesmo extracted, but I'm sure Irkalla has more than one 'fake' passenger.
IIRC, Gattling is limited to 3 AA and 3 AG weapons. But I want more _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
As if you really want another copy of IFV. Get the real point plz.
Not an IFV, no WeaponX nor switching turrets
The only thing Gunner=yes does is keeping the first passenger, it doesn't force the unit to use the IFV weapon system. In my example the flakcraft uses standard Primary/Secondary same as Sea Scorpion. _________________
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