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 Forum index » Modding Central » Media Hut » Voxels
Russian S-300 (M.O Grumble)
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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Wed Oct 04, 2017 3:55 pm    Post subject:  Russian S-300 (M.O Grumble)
Subject description: S-300 for everyone
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I'm not a SHPs artist so this is the best I can do , hope you guys like it


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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Wed Oct 04, 2017 5:02 pm    Post subject: Reply with quote

It could use more housecolor I think

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Lee3y
Combat Engineer


Joined: 09 Feb 2018

PostPosted: Thu Apr 26, 2018 6:41 pm    Post subject: Reply with quote

Hi Creator, congrats nice model!

I downloaded it, and spent ages trying to get it to work, but have so far failed.

I made it as a buildable vehicle in my vehicle list in rulesmd, added it in the artmd,, gave it a suitable weapon, but every time I build it, it's INVISIBLE! I don't know what I'm doing wrong, can you advise how you get it to work properly?

I noticed there are 2 voxels and 2 hva's (one for in firing position obviously), I copied all 4 files, I wasn't sure what to do with them; so I made 2 separate units (s300 and s300d), though I made 's300d' non-buildable. I hadn't had a chance to investigate it's visual functionality due to the unit being thus far invisible for me.

Any advice?

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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Sat Apr 28, 2018 7:08 am    Post subject: Reply with quote

Lee3y wrote:
Hi Creator, congrats nice model!

I downloaded it, and spent ages trying to get it to work, but have so far failed.

I made it as a buildable vehicle in my vehicle list in rulesmd, added it in the artmd,, gave it a suitable weapon, but every time I build it, it's INVISIBLE! I don't know what I'm doing wrong, can you advise how you get it to work properly?

I noticed there are 2 voxels and 2 hva's (one for in firing position obviously), I copied all 4 files, I wasn't sure what to do with them; so I made 2 separate units (s300 and s300d), though I made 's300d' non-buildable. I hadn't had a chance to investigate it's visual functionality due to the unit being thus far invisible for me.

Any advice?


Can you show me the unit INI codes?

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PostPosted: Mon Apr 30, 2018 12:40 pm    Post subject: Reply with quote

Such a wonderful unit !! Which tool did you use ? Also do you make a M1 Abrams voxel by the way?

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Apr 30, 2018 2:08 pm    Post subject: Reply with quote

Anonymous wrote:
Which tool did you use ?

Probably hand-drawn in VXLSE #Tongue
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cxtian39
Energy Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Mon Apr 30, 2018 9:30 pm    Post subject: Reply with quote

looks too bright imo
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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue May 01, 2018 6:08 am    Post subject: Reply with quote

Anonymous wrote:
Such a wonderful unit !! Which tool did you use ? Also do you make a M1 Abrams voxel by the way?


You mean this Abrams? Very Happy


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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue May 01, 2018 6:12 am    Post subject: Reply with quote

cxtian39 wrote:
looks too bright imo


Well, the S-300 system have been reworked long ago but I'm too lazy to upload the picture Smile


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue May 01, 2018 1:48 pm    Post subject: Reply with quote

The Grumble looks nice.

The Abrams is a bit flat, add some meat into it.
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PostPosted: Thu May 03, 2018 4:29 am    Post subject: Reply with quote

The Abrams is so nice !!! Do you release it? Azri’s is great but I like you better, it is more detailed and comes with a bigger size Smile

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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Fri May 04, 2018 2:34 pm    Post subject: Reply with quote

Anonymous wrote:
The Abrams is so nice !!! Do you release it? Azri’s is great but I like you better, it is more detailed and comes with a bigger size Smile


Sorry but I'm not gonna release this one Sad

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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Thu May 24, 2018 12:53 pm    Post subject: Reply with quote

I've made a simple deploy animation for it, but to use it you'll have to use a shp for the deployed version or to adjust the voxel of the deployed version yourself, because they don't match perfectly. Still, better than no animation at all I guess.


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GRUMD.shp
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shp version of deployed Grumble

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GRUMDMK.shp
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deploy animation

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 Filename:  GRUMDMK.shp
 Filesize:  115.03 KB
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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu May 24, 2018 3:31 pm    Post subject: Reply with quote

You can't use deploy animations with non-aerial IsSimpleDeployer units anyway cause it will allow you to deploy the unit at any arbitrary facing which is not always same as the one in the animation. This has probably been adressed in some game logic extensions but not in standard Ares, and even then it might not play nice with slopes.
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Damfoos (1)
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PostPosted: Thu May 24, 2018 3:48 pm    Post subject: Reply with quote

Well it's supposed to be a buildup anim, you deploy unit into a structure basically.

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NimoStar
Tiberian Fiend


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 12, 2018 4:28 pm    Post subject: Reply with quote

I thought of another system
The trailer tubes are a "v3 missile"; they raise that way from s300WO version (wiuthout tubes by itself)

Then they fire the actual missiles
(Yes, V3 can fire other weapons)

And they self-destruct and the Grumble comes back to the stationary version.
(They maybe self-damage with a near-invisible attachanim)

In this way you can fire in all facing, you just have to sepaate the tubes from thetruck.
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