Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Mon May 21, 2018 6:49 pm Post subject:
Tank Bunkers and Fake Transports
Today I finally got to try using the initial payload, and my first attempt led to a simple tank with a unit inside that fires a secondary weapon. I set the tank to have NoManualUnload=yes and such, so it works in no way like a transport.
Now I noticed that this tank can't exit a tank bunker, as it just shows a no-deploy cursor. Is this intentional (due to how passengers have priority for the deploy command)? Did I miss some line that must be set for this?
I have looked around a bit in the documentation without luck, and from what I know this is what should be expected of the game. Worst case scenario I just make this vehicle not able to enter the tank bunker, but I was curious whether this was my error, an oversight in Ares or intended behaviour. QUICK_EDIT
It's not intended behavior. Most likely nobody tested this earlier, and I didn't think of it either. I'll see what I can do, thanks for the note! _________________ QUICK_EDIT
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