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 Forum index » Modding Central » Media Hut
Martyn's Voxel Thread
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NucleiSplitter
Chem Warrior


Joined: 28 Oct 2016
Location: Hmm, I don’t know... maybe your Mom’s basement?

PostPosted: Tue May 29, 2018 1:26 pm    Post subject:  Martyn's Voxel Thread
Subject description: Yes, my name is Martyn. :>
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I'm splitting away my old works from my new works.
Anyway, I'm pretty sure almost all of you know me (that weird kid who once uploaded a voxel pack with an encrypted voxel #Tongue ).

My old voxelling thread is here: Fission's Art Pile
https://ppmforums.com/viewtopic.php?t=43528&start=50

• Vulture Gunship - Allied (originally by Creator)

Give me points on what to improve, it seems like it lacks something.


vulture_001.gif
 Description:
Vulture Gunship
 Filesize:  954.24 KB
 Viewed:  824 Time(s)

vulture_001.gif



Last edited by NucleiSplitter on Tue May 29, 2018 1:40 pm; edited 3 times in total

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MasterHaosis
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Joined: 01 Nov 2010

PostPosted: Tue May 29, 2018 1:33 pm    Post subject: Reply with quote

NucleiSplitter, good that you back! Smile
Yeah, I remember that comedy. But why did you split that old thread? It is not necessary, that thread has awesome models. Also it will confuse people, as voxellers tend to open one threads for themselves. If everyone open multiple threads that can lead to confusion.
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NucleiSplitter
Chem Warrior


Joined: 28 Oct 2016
Location: Hmm, I don’t know... maybe your Mom’s basement?

PostPosted: Tue May 29, 2018 1:46 pm    Post subject: Reply with quote

MasterHaosis wrote:
But why did you split that old thread? It is not necessary, that thread has awesome models. Also it will confuse people, as voxellers tend to open one threads for themselves. If everyone open multiple threads that can lead to confusion.

Quite true, but I'm still going to be strict about splitting my new from the old. I despise my old self so much because of some personal things... I'll just put a link to the old one if anyone would be looking for it.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 29, 2018 2:50 pm    Post subject: Reply with quote

Your vulture looks too flat IMO. Especially the roof.

Maybe add a turbine or something there.
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PussyPus
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Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Tue May 29, 2018 3:23 pm    Post subject: Reply with quote

add dual rods on the roof
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NucleiSplitter
Chem Warrior


Joined: 28 Oct 2016
Location: Hmm, I don’t know... maybe your Mom’s basement?

PostPosted: Wed May 30, 2018 6:22 pm    Post subject: Reply with quote

Criticism taken, thank you TAK02 and PussyPus

And here is another voxel, the Hyperfire Carrier. This took me four days, and some help from Creator. The aircraft loaded on it is a modified orcab.vxl found in the mixes.

• Orca Hyperfire Carrier - Allied (aided by Creator)

One thing to note: I didn't finish the wheels and tracks yet.


Hyperfire Ingame.png
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Ingame
 Filesize:  104.52 KB
 Viewed:  708 Time(s)

Hyperfire Ingame.png



orcacar_000.gif
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 Filesize:  1.21 MB
 Viewed:  708 Time(s)

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 30, 2018 7:39 pm    Post subject: Reply with quote

NucleiSplitter wrote:
orcab.vxl found in the mixes.
You do know that's TS' original Orca Bomber WW forgot in there, right? #Tongue
Last edited by TAK02 on Thu May 31, 2018 5:54 am; edited 1 time in total

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Wed May 30, 2018 9:25 pm    Post subject: Reply with quote

2 exposed spawns may not be a good choice since spawner spawns spawns spawn by spawn (WO dilemma)
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NucleiSplitter
Chem Warrior


Joined: 28 Oct 2016
Location: Hmm, I don’t know... maybe your Mom’s basement?

PostPosted: Thu May 31, 2018 3:57 pm    Post subject: Reply with quote

cxtian39 wrote:
2 exposed spawns may not be a good choice since spawner spawns spawns spawn by spawn (WO dilemma)

Really? I have no problem with my code Confused

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Thu May 31, 2018 6:32 pm    Post subject: Reply with quote

At the time when the first orca flies out, carrier turns into "empty" mode immediately while the second hasn't taken off
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